Because in the same PB duration, B4B and IR were applied to avoid a few seconds of the buff being wasted like your rotation at start. B4B, IR, PB are all oGCD abilities that can be used between GCD ones.
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Grouping buffs together and delaying a GCD is a dps loss. If you have to delay your gcd, you're already doing it wrong.
Also, using Twin Snakes as part of the opener after DK isn't worth it as you can put it up in 2 skills after PB ends. Using another Snap is a gain of 40 potency over Twin. Otherwise, you gain 15 potency on the Dragon Kick and 19 on the True Strike that follows if you chose to do Twin Snakes in PB instead, which is a gain of 34 potency.
40 > 34.
Furthmore using Twin at its natural part in the rotation allows for consistent upkeep the next time it comes around.
It can get innacurate whilst the target is moving or turning. That's because Tue server updates the position I believe before we see the animation of turning, so there's a bit of a desync.
Otherwise, assuming a static facing target, you can safely begin a WS animation in the right position and move during the animation.
I think its just bad business to have an idea of positional bonuses on moves with a system that isn't smooth regarding positioning.
For now I'm still learning so I don't know what my average damages should be, normal vs crit, vs positional bonus vs non positional bonus.
I know in the case of working lancer up to 22 so far, Heavy thrust. Clearly lets you know when you weren't actually in flank which is damn surprising as I can stun it, run to side, Heavy thrust, no bonus. Heavy thrust again, nothing.
Just like how you can avoid a move when the move is half way done on the castbar, like the Haukke HM boss' mist, but then still get stunned.
They just rename that mist to Remove Greased Lightning.
At least its as bad as a DRG -- I feel sorry for those poor sods when their Heavy Thrust doesn't hit a flank and they have to do it twice :D
But I always feel sorry for me when my BS doesn't crit :(
to my mathematical monks that have already done the calculations:
is it more worthwhile in terms of total potency to use PB as a means of getting to GL3 super fast, or instead using it as an offensive cooldown for a 4xbootshine/true-strike +demo/snap
I'm unsure when to use PB as a DPS tool. While it's nice to spam True Strike or Bootshine, it messes up the rotation and I've let it do more harm than good. Are you supposed to something like Dragon Kick > Twin Snakes > ender > PB > (True Strike/Bootshine/Demolish (if not up) spam X 3 > Snap/Demolish > DK) > DK/Bootshine > TwS?
It's not even that much of a DPS gain in the grand scheme of things. It's a bit of a spike compared to the usual, but honestly given that PB is the only way to regain GL3 in a very quick manner, it's best left for that express purpose. Want spike damage? Pop an HQ Str potion.