Because the issue hasn't been resolved yet.
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Prior to the live letter, I think the bumping was more about going "Hey SE! This is still an issue!" Or at least it was for me. They had been known to dismiss things as no longer an issue when people stop responding or posting about it. After the live letter the thread went into hiding for a good chunk of time until someone back on page 164 bumped it (not sure why), maybe because separate threads were popping up about the issue so they thought education was needed? I don't know if anyone is intentionally bumping it now.. more just responding to people, less about keeping it on the front page.
Oh look an elitist, look at you, you're so natural at video games that dodging is instinctual and you always dodge 100% of the time.
You're telling me when you play a top down shooter you never get hit? No matter how complicated the dodging patterns required are? Or do you mean FFXIV's dodging mechanics are too simplistic to require skill to surmount? Dodging is a skill that you need to exercise while multi-tasking healing/attacking and everything else in a game like FFXIV. There are different levels of proficiency and some are better than others, so therefore it's a skill, the more skilled you are the more likely you will achieve the desired result.
SE does have problems but the majority of the lag I see people experiencing is not from them. I live in LA Cali and I have vertically zero lag(very rarely a lag spike, similar to FF11 R0, when everything freezes and then instantly catches up). Currently live in a apartment building and run Att DSL internet. Having said this, I know from a Reddit post that A LOT of people all over the US that have Time Warner cable internet have very bad lag, especially in CA. Nothing SE can do about this kind of lag.
yeah the only way to see if its SE's end or your end that is causing the problem is to try and use a free/trial tunneling service like wtfast. if it fixes the problem for u, then its ur connection and no the game. I wont be surprised if at least half of the people here will get their lag fixed by using this.
I recommended this method to 2 people already, one of them lives in NY and the other is from Australia....they now have almost no lag. Even if this would remove the lag for most of the people complaining about it, is not the issue I think. Most of the responses will be ....why should I pay an extra monthly fee for a service just to play this game?.....I never had to use this service for other MMOs and they ran smoothly.
yeah, and i guess i understand. its an unfamiliar concept for them, having to pay extra for a 3rd party program in order to play a game the way it was meant to be played. but it is the way it is until SE add more servers closer to them. at least now they will have a "fix" if u could call it that, until that happens. its an extra 5 bucks but yeah, it'll make their gaming a lot more enjoyable.
And that's where I think every other MMO on the market can lend towards it being SE's fault. Even in other MMOs, when I've had lag spikes and the like, I have never once been hit by an AOE I was out of. It's just not a problem in any other MMO. The reasoning for that is how SE decided to design the game. Instead of being client live-state, they went with server live-state.. which basically requires an optimal connection to the server, which is not going to be average for the US/EU. Most people are going to experience some form of degradation when connecting to the server, which ends up resulting in what we see in this thread. Most people don't get it so bad that things aren't dodgeable (nor was that the point of this thread).. the point is that you shouldn't get hit by things you were out of period. Not even 1% of the time.
In other MMOs you basically have to lag so bad/have a crap enough latency that your screen is freezing up, rendering it impossible for you to actually even move (you rubberband and the like). In this one you can see no other signs of lag but still get hit by an AOE you were out of.
Latency doesn't cause the issue, but it certainly does factor into the severity of it. If you are literally unable to dodge anything, then you should take steps to try and reduce it on your end, but that doesn't excuse the fact that SE made a poor decision for the US/EU market as far as programming goes.
Edited to add: Aside from subscribing to a tunneling service, there also isn't anything players can do if hops from client to server are causing issues. The standard in the MMO industry has already been set (by literally every other MMO) that players shouldn't need to subscribe to that separate service with very few exceptions for absolutely horrible ISPs. That's not most people though or every other online game would see loads of complaints of lag, and that just doesn't happen.