It's either WM or GB so they're not functionally exactly the same compared to each other. All it ends up doing is homogenizing both jobs to playing similiar when they already fill the same composition niche.
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nothing about Bloodletter procs , weapon damage , or animations .... /sigh , oh well at least Straight shot! has received some love ....
Well, that more-or-less cements the fact that Square Enix aren't interested in doing more than the absolute bare minimum to keep BRD vaguely playable. Full-time Healer it is, I guess.
More or less this. They should be comparable in the role they fill, but not how they play. This is the case for the tanks, melee and especially the casters. There's absolutely no reason for them to make WM/GB functionally the same to each other considering that one is an entirely new job behind an expansion's worth of development other than to extremely homogenize how they play. I don't want to play a reskinned BRD with different animations, especially not when it's passed off as a new job.
Give one of them WM/GB, keep other vanilla, or even make it give different effects so they at least feel different. The novelty of an "attachment" from GB is gone when they're just gonna give it to BRD as well. But I'm digressing now. At least it's a step in the right direction in making BRD more coherent. I'd still like for them to de-homogenize their gameplay, sooner rather than later (4.0). Or at least a ranged physical job that plays like a physical job in the traditional sense (IE, having auto attacks and not cast times)
Sadly i doubt we will ever get back our 2.0 bard. I have adapted to the new play style for alex savage altho i still wish more can be done about our clunky play style. Weaving in flaming arrow is still clunky (using a macro as workard) and Wanderer’s paeon is rlly useless beyond giving it to a warr at pull. I rlly hope the ss proc adjustment helps improves things. Our mobility options r limited to bloodletter procs, strafe casting, feint, ss proc, blunt arrow and more can be done imo.
Maybe wanderer paeon can be changed into something that makes the next skill an instant cast (like swiftcast or mch quick fire iirc)? Jus another way to give us more mobility.
To make it fit with the theme of a minuet, any song played while the Wanderer's Minuet is active should have its MP cost reduced to slow down MP consumption. Either that, or have it also reduce the cost of certain actions (spells during Mage's Ballad, and weaponskills during Army's Paeon). Foe Requiem's MP drain could be slowed down with the ability active. Make it so that it could only be activated when singing a song and have it deactivate when a song is no longer being sung, and that might make for an interesting change for the ability and the job. The Warden's Paean would also be better off as an instant oGCD with a 90s recast.
Although, if the current Wanderer's Minuet is changed to affect songs, I wonder how much it would affect BRD DPS? I would assume that all skills that required you to have the ability active would no longer have that requirement, and auto-attacks would return on top of having Empyreal Arrow and Iron Jaws.
Yeah if they are homogenizing the two classes anyway then WM should make songs instant cast.
Look at MCN and their turret control even with GB on. It is easily placed and commanded between the GCD and yet BRD requires 3s.