That's perfectly fine darkstarpoet1, that's more reasonable than most of the people that post on here. Instead of actually waiting and seeing this stuff in action they rather criticize what they think it's going to be.
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It's really not as simple as wanting a cut, MS like to control their network and by linking to two other systems, PC and PS3 they have no control, ie abuse and such.
Most devs get along with MS just fine, its just SE are stuck in their ways as are MS, so their is an impasse.
It's very unlikely that B&S will have international servers like FFXIV does, so there is no worries.
Two things...
-No, the engine is fine, it's the content of the game, not the engine that is the problem. Crystal Tools can obviously do the job- it's just been poorly applied (see XIII)
-Blade and Soul is a kMMO that has been in the works for YEARS to beat out all of the cheaper kMMOs and replace Conquer as the "kung-fu MMO". It could be amazing, it could be another crappy Unreal game (or Blizzreal knock-off)
I remember it was announced at some point that SE were going to be licensing the Unreal Engine 3 for a project. Clearly FFXIV wasn't it... but I'm wondering what it was, or if they ever carried through with it.
I do think that, given its "from-the-ground-up" programming to handle massive streaming environments (a la MMOs), that it would have been a better choice for them. Unreal tech is excellent in the right hands. You can also look at TERA Online and see another game that's similarly amazing looking, also using UE3 tech. There's also Gears of War, Unreal Tournament 3 and several others using Epic's tech.
For one thing, they wouldn't have had to deal with the limitations of entirely tile-based "poly-soup" environments as they are with XIV now. That would have given them far more flexibility in how large the world could be, and it could have been streaming. This would have allowed massive environments that were also non-repetitive on the scale they are in XIV.
Also, UE3 works with PS3, so they wouldn't have to worry about cross-platform compatibility.
Really does make me wonder why they opted for the more restrictive approach they took.
That project that they were using Unreal Engine 3 for was The Last Remnant, and it was plagued with all the issues that Unreal 3 was known for back then.
That's hardly the point there is some correlation between their ability to pull those things off in game (whether that is engine related is besides the point) and their ability to add content both interesting and fun, it all seem to be lacking and it all points to bad development.
What company do you work at ? and yea after their efforts with Mistwalker failed they pretty much pulled their focus away from Japan.Quote:
My company still has issues with the way MS works especially towards Japanese studios.