Well, it will be interesting to see how you do this without ruling out or dealing massive disadvantages to the PS3 customers.
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Please read the thread, people already suggested that it may only change the look and positioning of the UI and not the functionality.
The PS3 can use addons for other games also, and it also has a web browser which you can download with, as long as the plugins are compatible with the PS3 game engine there is nothing stopping the PS3 users getting addons as well.
boss mod can also put in /guilde t'chat what's going to happen and thoses who dont use this program can still now what to do.
Healbot is not a bot... it's simply let you heal your mate without targeting them, only mouseover on their frame and use bind button to heal them. it's make the heal simple, yes, but nothing you can't do if you dont have this addon.
Boss mod are the same, it show exactly what you see without this mods, but add warning screen in case you miss it, and believe me, on wow, if you miss a big attack, you'll have to try again the fight.
Actually, SquareEnix only talked about UI mods, would be nice to know more about what they think about "UI mods".
They could easily implement a Mod Store like Civilization V where you pick download and install mods that are uploaded to the Mod store. Players can then vote on them and they have to be tested for faults and stuff before they are accepted.
Yes this would mean they would have to hire a small team to manage the mod store but the mod store could be used on the PS3 as well at this point.
Since a lot of people are complaining a lot about boss mods. What's the difference between an on screen indicator via text that says "Spike Flail Incoming in 5..." and *insert random raid leader* constantly telling the raid over vent/skype to stand under the wing so you don't get hit with the incoming Spike Flail?
What's the difference between having an on screen text indicator saying "Adds incoming!" and just having the game swarm your screen with adds. If you're not paying attention, then you're not paying attention. Boss mods don't tell you anything the game doesn't. The minute a mod (boss mods or not) start telling you information the game isn't intentionally set up to tell you, then it's not a mod anymore. It's 3rd party software, or botting. Mods and bots ARE NOT the same.
I don't know what's so hard to understand about this. Something like Windower was not a mod, it was 3rd party software, it did not work WITH the FFXI software, and within it's restrictions in guidelines. It worked independently to read memory and give you information you're not suppose to have. Mods work within the game software and do only what developers allow them to do. If Square doesn't want you to know there is incoming adds ahead of time, they don't have to. And there's nothing that a "MOD" can do to change that. A "MOD" cannot make unintended things happen.
Not even a unicorn apocalypse?
But seriously Ava there is much truth in your wise words. Not paying attention is not paying attention, written indicators or visual indicators aside. And you're also right in that Boss mods just made the raid leader less like the now classic Leerory raid leader with the 9 hour speech and constant play by play voice over during the raid where possible.
Boss mods was well worth the price of occasional silence.
P.S. I'm not going to touch on your comment about the difference between a mod and a bot, thought that was self evident (for me anyhow I gather it isn't a universally self evident thing).
Beauty is in the eye of the beholder, and that isn't it for me. I dislike how the map is just sitting out there in the middle of screen, unnecessary icons everywhere, and where is my hp/mp bar? The fonts do look nice, but not at the expense of having such an awful number of unnecessary action bars cluttering up my screen.
Functional > Pretty
That aside, there is no reason why we couldn't still relocate UI elements.
Edit:
Also, I would love the minimap to go the Tera route and become transparent: http://images.mmosite.com/tera/image...terface02l.jpg