lolwat?
Provided the enemy lives long enough for the DoT to run its course, they're usually your highest damage per gcd attacks.
They are increased by your buffs based on when the DoT is applied.
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They will not get the full effect of an enemy debuff, nor do their skills fit in the tokens (like mnk wars, blm all have their own set of charge counters), nor do they apply with any debuff length.
the GCD heavily favors direct attacks, for pretty much every class except ACN because that's all ACN has and even then not really, when the mnd/int down debuff is 10 seconds.
The point of mnk is to grease up, the point of blm is to astral up, the point of a war is to wrath up, etc.
Very few jobs will pick a dot in their rotation unless it's all they have.
You use Dot because they charge the Limit break, otherwise, they're crap most of the time.
Dot can crit on the initial but is applied separately on the dot potency.
How is blm? I wont play it... since, now i have to level arcanist.... oh i can switch to blm... but my acn is level 0... lol.... and what abilities/traits does acn give to blm that make it better than conj?
Look here for my response to the same topic on a different thread (same person, even).
I didn't bother to copy and paste it here since I didn't want to take up space in this thread.
All pets cause main job to be NERF'd that is why DRG doesn't have a wyvern. In FFXI the DRG was so unbalanced because of the pet.
Minions in this game have no purpose ... so I can See DRG getting a Wyvern Minion soon. But not a PET the Hard Core fans won't stand for another NERF'd DRG.
So.. that being said SMN will be NERF'd
There is no top-dps... this is not WoW were everyone compares dps. Aslong as you do your teamwork right, dps does not matter. Every job is outfitted with skills to stun mobs that overpower your party. If you're a dps keep in mind to protect your healer from adds and keep damaging bosses.
Okay so, as has been said before, this is NOT a thread about supporting healers or watching threat etc... This is a PURE dps thread. This thread is asking which of the dps classes comes out on top assuming a stand still fight under optimal conditions and equal gearing / player skill. So please, instead of making comments like "what ever job you like playing better" or "there is no top dps", promote the discussion through an objective point of view.
All that being said, it would seem the current trends are as follows.
MNK > DRG/BLM
For DoTs, let's say TestDoT has a base potency of 50 with DoT potency of 20 for 30 seconds. Damage is dealt every 3 seconds for every DoT, which is what we refer to as a "tic/tick"
30 / 3 = 10 * 20 = 200 + 50 = 250
So if it lasts its full duration it can do 250 potency. Each tic having a chance to crit can fluctuate the damage, naturally, but a full duration DoT is incredible.
Any debuff applied by the DoT, however, does have a chance to resist (shorter duration). The damage does not because it doesn't fall under as an enfeeble.
Are their really only 2 melee dps roles atm? I'm only 17 so i dont really know, but I guess you can stay with your class to 50 and not play a job?
Edit: I realize it's release, just surprised at the lack of optionality to start. I like the combat tho!