I said "open world Monsters" not "Quest Monsters"
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My question is, If we are leveling up using the storyline, how will we level our second time around? Doubt the Storyline quests are going to be repeatable.
Exactly, which is why I think there's more to it than "Leveling up through storyline" After your first playthrough its like.. okay How do I get exp now? If there's no monsters to kill, How? Quests? Okay How about after those Quests? what then? There will be Open World Monsters to kill.... :/.
I'm very much OK with leveling with the story.
You'll do it once and get your 1st job to cap and then if you want to get any more jobs up you have to work for it.
Removing Grinding kind of removes a large portion of what an RPG is, though..
I actually adored grind parties in FF11..
Imagine a final fantasy game, like Final Fantasy 7, where as you progressed through the story, your materia auto upgrades and by the end everything was maxed.
That would be dumb ;v
It would have turned out a little more manageable if it had, IMO. Materia sadly turned out to be Lineage II's enchanting system but with more available stats and you getting nothing back if the enchant/meld fails. At least in Lineage II you got crystals for botched enchants.
This. It's not that hard to see potential to giving the world some actual meaning with quests. Sure, you get the bozos that skip all the text because they're too lazy to read anyway, but still.