Originally Posted by
Gember
If I can counter your complaint a bit here: I think the dungeon content was approached just like Island Sanctuary. They were not sure if people would even like it because its a new project they took on. So they kept it rather limited. Why add so much rewards to it if no one likes it by chance? If the project is a major success; I am pretty sure they will have content not just for Uldah, but for Limsa, Gridania, Ishgard, and perhaps more/new locations. Every release will add more and more rewards, and any late player coming in will think of it like a treasure trove. If they put a ton of rewards at the get go, most players will expect that all the time, and therefore they need to spread it out. (Though I do understand waiting is frustrating.)