Oh, that's awesome!
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It typically takes 20-45 minutes to queue for a dungeon and complete it even with a bad group. It takes 1/60th of a second to decide not to.
Think on this.
This thread has gotten too hugboxxy, bring out the YPYT thread already. I need to see blood being spilled as the thread turns into a raging hellscape fit to make the second zone of the Dead Ends look like a playground in comparison.
Yeah I gotta weigh in on this one, too.
We have an adage in software development. You can have fast, good, or cheap. Pick two. Fast and good are not cheap in my line of work. And many businesses don't invest in their IT teams because they think don't understand what we do and think we pull magic out of our behinds or think they understand what we do (and really don't) and don't think that investment is necessary. So we're often on the cheap side usually being pushed to do it quickly. Which means good is sacrificed. That's where technical debt comes from.
Although this is true, I wouldn't be surprised to see an unprepared tank forcing three other players to go through brutal hardships because DF people have taught them all the wrong lessons. That no standards exist in this game in terms of skill performance and that they take all day if they wish to start playing and start pulling. That it is perfectly fine to be single targeting trash mobs instead of using AoE. That it is okay to not be using 90% of their actions. Everything can happen.
Sure in it comes at a price but, but I do feel my point still stands that overall speed is becoming increasingly more in demand and becoming the standard. Especially in fields with a surplus. I agree it is not ideal but just because it is not ideal does not mean it is not the standard many strive for or are encouraged to strive for. Point I was trying to make is if someone does not meet the standards they personally have often times they will simply find someone that does, or force them into situations to meet those standards.
I do feel it is different if you find yourself in an environment with shared standards. That is the ideal, but often times many do not have the luxury be it in life or in game to be part of such a group. If you run into that case it is a matter of adapting and dying so to speak. Generally from what I have seen it is rare for a group in either setting to adapt to the slowest method even if it is only 1 min slower. People tend to gravitate towards the quicker option.
In 7 years of playing, I don't think I have ever seen a DF group teach that "no standards exist" or that single-targeting is somehow okay. While AoE issues are rare, I don't think I've ever seen a tank only gain aggro on a single target more than once and not be given advice in chat about AoE abilities.
The title says pulling "one mob at a time" but really seems to have meant "one pack of mobs at a time."