They simply need to make it a role class ability and remove it off the board of discussion as to what jobs should be doing what kind of damage.
I’m 100% not okay with BLM having infinite res spam and back to back raises on the move and I’m absolutely certain the devs aren’t either. The fact it was harder to pull off on Summoner is what kept their extra MP for it balanced.
DPS res is fine as a cost. If BLM gets any form of parity on that it would have to be a self-only res from death.
There is a lot of good utility to be had on SMN and they could add more of it certainly, I would love that for this job. The problem is that the utility we have tied to Carbuncle is unavailable most of the time since he despawns often and is unavailable during the Bahamut/Phoenix phase, and the regen which is actually of a useful potency on Phoenix is only available during the window it is summoned. As it is now any utility that is offered by SMN has to align with the rotation window that it is available in, regen is useless no matter it's potency if there is no reason to use it during the short window it is available.
My personal take on summoner; the summoning of the 3 primals over and over again gets boring and repetitive. On top of that, too simple now compared to what it used to be.
I'm not saying it's worse or better, I guess? I just wish there was....more to it than what we got.
I found myself trying other casters when had mained SMN for a long time, but it's just not my favorite anymore.
I wish the primals were somehow implemented differently.
You have effectively infinite MP if not for rezzing. And the MP cost certainly aren't limiting you to a single rez per 2 minutes. What Dyvid's suggesting is far less "free" than the present situation.
If you're speaking in terms of uptime, note that not every oGCD has lacked a cast time.
I still don't think a cooldown is a decent solution, nor do I want that capacity to be standardized across casters as a whole, but that form of rez not costing MP, when you have nothing else to, in effect (i.e., when paired with LD used on cooldown), to spend MP on anyways is quite an odd complaint.
Smn now has a MP issues, if they need to rez late into a longer fight, ..
MP drops somehow continually, where MP can be too low for a rez, or just barely able to make the rez..
Lucid dreaming fixes this.., but this can happen: u want rez, it doesn't go off (instant check if out of range), than after already losing time / dps, realise MP is too low, than hit Lucid, wait for MP to go, than finally rez
... Smn & Rdm should always be able to rez aka have enough MP, without making lucid a part of our rota
(while going for the kill of like savages, I press Lucid in between times during the fight , just to make sure i can rez later, if needed)
Hit the nail on the head. I thought it was fun too, at first, until the spectacle wore off and I realized just how boring the rotation has become. I liked the gameplay of SB and ShB Summoner. I didn't really hate the DoTs, but given my experience with Summoners from previous FF games this Summoners focus on them felt odd. Still the class fantasy of this one is at least in a better place.