Originally Posted by
ForteNightshade
Not... really if I'm being honest. There is only one mob in all the Shadowbringers' dungeons you should prioritize stunning, you don't need to small pull to understand where to put your invuln as you can basically feel that out as you go and "making camp" is when the game forces you to stop. There weren't even any noteworthy range mobs, and practically every AoE is generic stuff we've seen for years now from trash. In other words, if you've been wall pulling throughout Stormblood, none of the dungeons in Shadowbringers differ enough for you to change your tactics.
Case in point, I'll rely my experiences. I medium pulled Holminster mostly because it being literal day one I wasn't aware of how far I could go. I started medium pulling Don Mehg but wound up doing the super pull after the last boss because, well, I wasn't taking remotely enough damage to feel threatened. I only played a little more cautiously because of the media tour interviewers suggesting dungeons were hitting harder. MrHappy's specifically mentioned this. Turns out... they didn't. By Qitana, I wall pulled everything I could, though I didn't do the super pulls since wasn't yet aware of them. Zero issue with any. In fact, the only hard experience I had is later on when my friend was leveling Astro, she couldn't heal through Living Dead because of how poorly balanced Astro's healing was at the time.
None of this is a flex, by the way. I don't intend to imply I'm some phenomenal tank because I don't believe I am. It's more to highlight just how easy all these dungeons actually are.