Summoner and healers can also solo PotD. Under that person's logic, they should all be nerfed.
With that said, it would be nice to have more difficult content, and perhaps more variety of content. BUT THAT'S AN UNRELATED COMMENT.
Printable View
Doesn't change that RDM is still a DPS, and as far as "utility" goes, they provide less than bard still, yet still do less than bard. Besides which, if it takes away from ones damage whether they use it or not, it shouldn't take even *more* away from one's damage when they have to use it. Any cast of vercure* or verraise is an opportunity cost of 9-11 mana and 230-300 potency, not to mention the cost to the least sustainable mp pool in the game.
Not to mention that, due to the lack of any dot whatsoever, any gcd that isn't damage drops RDM's moment-to-moment dps to 0.
*Not including casting vercure mid-transition to proc dualcast for when the boss drops back down
Don't get me wrong, I'm not against RDM getting buffed. They should be above Bard/MCH for sure. I'm just trying to point out that soooo many people in this thread keep complaining that RDM dps is so low when they only have Embolden for utility - but Vercure and Verraise are STILL considered utility - even if they aren't used. They are still there and people just overlook it completely by saying "We only have Embolden for utility."
The problem is vercure as utility is weak. It's the potency of a cure 1 basically, and one could even argue that RDM has this in lieu of any other self preserving skills--ie Second Wind, Bloodbath, Manaward/wall. If one is extremely good one can do the one clutch heal needed to save a run, but honestly most of the time vercure is only used to proc dualcast, something that it doesn't need to be INT based to do.
The problem with balancing around verraise is it makes RDM a job for prog only: it creates a dynamic where, say, people who want to play BLM cannot during prog because RDM is so much better for it, and people who want to play RDM past prog cannot because it brings nothing beyond it.
That's why most of what I've seen from the forum RDM community has been "Nerf verraise and buff our dps and embolden."
Their aoe could use an improvement.Kind of underwhelming and spammy.
BRD has multidotting and Song procs to manage while you spam one skill. MCH still has to handle heat and keep Hot Shot up and the Turret lets you aoe while doing Single Target rotation in some cases. Ninja has Mudras to do, chose between Katon and Doton depending on the situation and Huton to keep. Dragoon has an aoe combo which each skill has a different shape. Healers have to keep people alive while aoe. DRK and WAR have Gauge and MP/TP into aoe consideration. PLD can alternate on Spells and Eclipse based on amount of enemies and TP they have.
RDM spams one button. The only fun aoe situation of RDM is when you've 3 targets so you still alternate spells for more Mana.
Apart from a general potency increase and embolden buffs, RDM could really use a dot. Make verholy/verflare put up a dot or something, idc. But the lack of a dot really hurts RDM when there's movement mechs while SMN/BLM still has some damage rolling on movement even if it's not very much.