It's true for every dungeon that doesn't have a tankbuster. So basically every dungeon. I have never had a tank's HP drop to levels where it would be possible for them to die with or without the VIT from accessories. Unless someone screws up (gets hit by avoidable AoE, or I fail to heal them for some reason), or I let it drop to push out some DPS.
Once again, HP doesn't matter. What matters is incoming damage, vs. incoming healing. Neither of these is in ANY way influenced by VIT, the only thing VIT gives you is a second or two more to react, but if the Damage your tank is taking is constantly above your HPS they will inevitably die, no matter how much actual HP they have. While if your HPS is constantly higher or equal to the incoming damage, you can easily heal anyone, as long as you don't screw up.Quote:
Doing level 50 dungeons at i130 or level 60 dungeons in i205 gear then I agree. Full Slaying Accessories is the way to go. Overpowered abilities and an inflated ilvl more than make up for a few thousand HP.
