Yeah, that is why he specified solid players. A premade group of solid players did it no problem. Yeah, you're not going to see that in DF.
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Speed runs are basically the most boring way to do anything in this game. :c No one cam disagree with this.
Yup, that's a speed run! That's also the most boring way to play I've ever seen, since that involves next to no thought, imo. But, whatever.
Hot Shot, Ricochet, spread shot, quick reload, spread shot spam, play monster hunter on a hand held while I mash buttons with my toes, buffing with raging, hawks eye, b4b when available and hypercharge. When I can play another game doing one method method, that method is, imo, brain dead. But, opinions!
As a machinist, I actually have prods to watch out for an ammo to consider to maximize my damage, in addition to dots and turret placement, instead of just popping reload for an extra 20 potency and 30 tp for another spread shot.
Actually, what you're describing is why we don't have better players. Mass pulling and "burn baby, burn" creates the bad players, not the good ones. It might help improve a tank on learning threat control and damage mitigation, or a healer on keeping everyone alive. For a DPS however all it does is create AoE happy bad players. And when harder dungeons come out the reason why people cry for nerfs is because they can't mass pull and burn at first. If you train people to burn down 30 things at once instead speed killing smaller groups then you have to break that mindset and get them to play correctly when needed for harder gameplay.