Originally Posted by
TripPsyc
I wish the debate would turn direction to less frivolous things and more about this games need or lack of a primary dot class. The way endgame fights seemed tuned to burst mechanics, add phases needing fast pace burn down and scaling with content where more burst makes faster runs. This is my biggest grip about the stigma players create as a result of this, I just wish talk would focus on do you think SE will change/create mechanics where is suits dot style play, it dose not seem they would design future content around one job style honestly.