Hopefully you'll one day learn that's not actually the best outlook to have when healing. Healing people up to the point where they won't die to something unavoidable is the real secret.
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Nope. I'm a healer and I have no issue with popping a few Holys with Cleric stance up if the tank can take a few hits while I do it. Sometimes it's needed if there is a dps check and the dps is low too.
I do not agree with CS being disabled.
However this post did make me miss the days i spent in Rift as a Chloromancer. OH what i wouldn;t give for a class in FFXIV that deals amazing amounts of damage and distributes the results of that damage as mass heals to the team. It would really balance out, allowing them to support team-wide heal while the current healers focused on tank heals and spike healing those who really needed it.
In all honesty, though, if everyone just does their job right, a healer should never be NEEDED to pass a DPS check. We can;t do jack for damage anyway even in Cleric Stance. However, options are options and if a healer chooses to help out with DPS while the team is okay on health I think they should always have that option. Everyone plays differently.
Just, however, a reminder to healers . . . do watch that skill. had a healer during opening night on WoD that was stuck in Cleric Stance the entire run. They didn't get kicked because I was solo healing the team and I don't think anyone noticed and I am not one of those souls who calls people out during a fight unless we're wiping. But admittedly it would have been a LOT easier if they were, say, healing ;) Thus, if I were to ever suggest a compromise on both sides of the fence, have Cleric Stance be a limited time buff. During DPS checks, a stance that lasts for 30 seconds is more than enough to help the team then get back to your real job - healing. If you want to DPS any longer than that you should be queuing as a DPS, not a healer. I sometimes wonder if some of the other healers I have been getting teamed with only rolled a healer for quick queue times, but that's an entirely different argument altogether that's only slightly related to this topic.
Somewhat. It does help to an extent but the damage from Sange is still excruciating, no matter how you prep for it. I've seen tanks cast SS on themselves, and I've done it for them and it does sorta help, but it has to be timed right, or all other hits eat the SS completely or doesn't leave much for the SS to absorb (so it appears like it didn't help at all). At certain points, it just gets too hectic to SS the tank when everyone's dropping to 50-25/below% hp due to AoE + floor DoT and trying to keep everyone off said floor with divined medicas/II, etc
Unfortunately, it just comes down to timing it right and not expecting anything miraculous from it (that I've witnessed)
It's like a mini pre-echo death sentence. Adlo/stoneskin + lustrate right as the attack lands. If you are a warrior inner beast it. I like this hard mode fight. Not quite the AFK snooze fest the last ones have been. Once you get the rhythm of the attack as a healer you can easily cleric a good portion of the fight too to help with the dps check :) super fun.
Even though I've cleared turn 9 countless times pre and after 2,4 as MNK. First times I ran it on my alt SCH to get FCoB unlocked and to get the book I didn't DPS due to not feeling comfortable in knowing the fight as healer well enough to risk switching. Couple of clears and now able to switch in and out of Cleric Stance.
To be honest, saying it is your first time, or even only dnoe it maybe once before and not stance dancing, most will be fine.But having numerous clears, you know when it is safe to dance. But overall, it does make it a bit more challenging on harder content, but it does make you a better healer as you are able to read when big heals are needed and when you can step back to DPS or to regen mana.
By trying to oversimplify an dmake things too easy it causes complecency, whereas pushing yourself and challenging yourself aids in improvement, not just in game, in everything.