Originally Posted by
KaiserFire
I read an article about f2p vs subs that said people will spam a game (even take off work) for the first month of its life until all content is exhausted and then move on to another game if there's nothing left to keep them busy.
I think that concept captures the attitude we see here with players rushing to the end as fast as possible, skipping anything that doesn't help them get to that endpoint, and then complaining that there isn't more to put them ahead of everyone else.
To a person with this mindset, I can see how lockouts would be frustrating. The developers seek to directly counter players who want to burn all the content as quickly as possible.
So why would they do this? IMO, they must see this kind of activity as harmful to their game in a meta sense: that it does damage to the community at large and not just to the small minority of players who perpetrate this activity. Otherwise, if it affected only a small amount of players, they wouldn't bother.