Originally Posted by
Rentahamster
I wouldn't necessarily agree that those two concepts are mutually exclusive. I would consider myself a serious battle character, and I also have multiple max ranked battle classes. It's a bit of a necessity given the cross-classing nature of the armory system.
Nonetheless, I agree with the sentiment that all things being equal, skilled players who are better at playing the game and who can effectively utilize strategy and critical thinking should be able to achieve greater things than your average "joe public" player.
Indeed, we all have different tastes, and some activities appeal more to some than to others. There may be many differences between the battle classes, but not so much with the crafting classes. The differences between the playstyles of a gladiator and a conjurer are much more striking than the differences between an alchemist and a carpenter. There really isn't all that much to the crafting process that isn't just a variation of "press 'enter' over and over again". We can do better than this.
If they quit because of a lack of things to do and because of the battle system, that also means the joy of crafting wasn't enough to make them stay.
Umm...ok. You mad or something?