Either make hitboxes proportionate to the mob in question, or remove the ranged tax on damage. One invalidates the other.
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Either make hitboxes proportionate to the mob in question, or remove the ranged tax on damage. One invalidates the other.
Eureka: Elemental chest pieces +2 should be buffed to have +3 to Haste so you are no longer punished for wearing them over the Vermillion Cloak/Kirin Osode armor, this is especially relevant for Healers and Casters who actually have a reason wear the Elemental +2 over the Vermillion Cloak because that allows them to wear headgear for aesthetic purposes.
Bozja: "Blade's"-stage Relics should be buffed give a Bozja-exclusive buff, maybe another +2 to Haste to match the Augmented Law's Order armor, ideally they'd be given one extra stage to match the Physeos Relics, but that might be too late for that so a +2 flat buff would be enough.
I will randomly use tank LB3 and blame it on the co-tank.
For AST, I miss Royal Road and the ability to extend the buff timers more then the six different card effects.
I hope next expansion they ditch seals (and maybe Minor Arcana) and bring the focus back on the cards (and don't touch Earthly Star and Macrocosmos because I like them).
。゚✶ฺ.ヽ(*´∀`*)ノ.✶゚ฺ。
BLM damage should be lowered to SMN levels.
As someone who basically exclusively plays melee jobs, I'd rather see the hitboxes shrunk. I like greeding for damage, and it feels rewarding to do dumb uptime strats for it.
Melee isn't meant to be 100% uptime, thats the entire point of it doing more damage.