The point is if you have 6 spells with 6 different buttons that heal/regen or sheild single target this is a bad design
If you watch carefully to jobs like Viper and picto they use 6 different abilities in 1 or 2 buttons
That is modern design
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I understand what you’re saying. It’s the issue we have mentioned before that there’s no real difference between each healer. Same skill but different icon and visual effect. I could play Whm and then pick up sch and have no problem healing something else because this button is the single target heal…and this is the small aoe…and this is the bigger aoe…and this is the field heal…and so on.
We as in the playerbase at large. People playing the game. Get out of here with this nonsense you know what i meant. The strike was initially supposed to affect queue times. Then it slid down into 'affect the behind the scenes metrics.' Now people are celebrating because 'people are talking about it.'
The goal posts have shifted so much they can claim this strike was a success regardless of whether it actually happens. Even regardless of if there is even an actual tangible strike and not just a few anecdotes of people dropping healer! They get to just say the win no matter what, regardless of if any changes actually happen.
That is not a strike. That's just giving feedback on the forums. Calling it a strike is dramatic clickbait nonsense and deserves to be called out when there's no actual tangible strike. Strikes are disruptive. This is just another long lasting thread like the viera hat one, except they didn't call theirs a 'strike.'
Strikes don't always have immediate results but they are by nature disruptive. This isn't, and that's the point. This isn't a strike. It lacks the disruption, the scale to actually affect anything. It's only called a strike because that's a nice attention grabbing headline but in execution it's not. And conveniently, they get to claim 'victory' because people talked about it, even though there's been no mention of changes, much of people talking about it are mocking them, and their strike has failed to even be a blip on the radar of the average person playing the game.
If they managed to actually turn this into a real strike, or just made this 'healer feedback thread' that'd be one thing, but if they're going to call it a strike and, predictably, fail to back that up the whole idea is going to get well deserved mockery from outside the echo chamber here.
This is no more a strike than you and your 4 friends not shopping at <Big Store Name> is not a 'boycott' in any meaningful way.
In one of the new dungeons we get alisaie as redmage healer and I was legit jealous. Her powerful vercure and vermedica variants on top of a basic redmage core sound way more fun than glare spam and superpowered oGCDs.
I get you think it’s silly, but that seems because you are comparing it to something you feel is worthy. But is my enjoyment not worthy? We all play this game to have fun, it’s the point of a video game, but if I’m not having fun on the role I loved, can we try to do something about it? I just think in this case if you don’t like the strike because it’s silly and dumb, then you can easily ignore it. It won’t affect you, as many are determined to remind us the strike isn’t effective.
Again I implore non healers to give healing a try. Maybe you’ll find you really enjoy it, or maybe you will finally understand what we are saying for 6 years.
It’s gets even worse when you compare pure/shield healers with together and start to realize not only that they’re essentially all the same buttons, but the fact they’ve blatantly copy+pasted so many abilities between jobs. I mean, Scholar and Sage are practically the same job at this point with the amount of abilities copy+pasted between them lol. And nobody will ever convince Macrocosmos and Litany of the Bell aren’t literally the same thing just with different timings; a non/minimal-dps-loss healing tool used when taking large amounts of damage in quick, regular intervals (i.e Harrowing Hell).
What’s more hilarious is that when they don’t blatantly copy-paste skills and try to make unique ones…well, we end up with questionable abilities (to put it politely) like Baneful Impaction, Seraphism or the new Astrologian cards lol. It’s no wonder people want to leave the role entirely when your options for abilities boil down to ‘take it from someone else’ or ‘get something useless and/or tonally dissonant from everything that came before’
This has been in the opening post since I read it weeks ago: "This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV."
Complaining the strike isn't disruptive enough, is completely missing the point.
So healers wanna see more damage buttons and less party mitigations/selfheals?
And then we see wipes, because little white mage here wanted to press one more DPS button. Just no. If you have bigger DPS toolkit, you are expected to use it and then its more likely to see people wipe because of it. Its funny, that healers are always the biggest crybabies in the game. First, they had it too hard. Now its too simple. And majority of the crybabies are people who never did anything harder than normal raids. Like what. Why this bonkers thread have already 600+ pages? Are you all crazy?
Go touch grass or go play DPS. We havent even seen yet how much damage will this Savage gonna brings and nobody cares about your strike. I have insta quee as tank and long quee as healer, so I can only laugh.
Oh please. The kind of sub-casual tier healer that would struggle with a single button extra isn't pushing their DPS buttons in the first place. Stop making up boogeymen when even the casual players are saying "THIS SUCKS!"
Also there are several Ultimate raiders in here who also agree. THIS. SUCKS.
My FAVORITE so far has been people saying "Go play DPS then"
They are. That's what this thread is. That is what they are doing.
Quote:
Originally Posted by People that don't play healers
I think my gameplay in leveling roulette should be fun.
I wonder how many times the absolute geniuses have said "If you don't want to just mash one button, go play DPS."
I wouldn't recommend someone combing through 600 pages to find all those single digit IQ individuals.
And as for going to DPS... Some healers did, I have gone through the MSQ as a Bard, because I do like the more support oriented role, and even Bard has more complexity than healers.
Your logic is inconsistent.
Healers are already expected to use their DPS kit, and if the issue is "you should be using all your kit all the time" - then why isn't that true for healing, as well? I, and others, literally don't have the majority of our heal spells on our bars because they're not needed.
If we're don't have to heal, and we're not going to be able to have engaging DPS gameplay, why on earth do we exist?
Thank you for your support and understanding of what our strike is meant to do.Quote:
Go touch grass or go play DPS.
Most players don't touch savage, or even extremes. Not that this issue doesn't persist there either.Quote:
We havent even seen yet how much damage will this Savage gonna brings
And yet here you are, showing your support. Thank you!Quote:
nobody cares about your strike.
And thank you for queuing as healer so we don't have to, we appreciate it.Quote:
I have insta quee as tank and long quee as healer, so I can only laugh.
notice it's mostly the newer players complaining....yet it's mostly the newer players letting me as a tank main die
which as I clearly stated, "content outside of dungeons." Many of the dungeon bosses I've been able to solo from 30% or even half health because the healer was too busy trying to DPS and wasnt following mechanics. Outside of dungeons though, this isn't the case. Dungeons are easy mode content and were designed as such for a very valid reason.
This interview does not make you healerstrike peeps look good at all. https://youtu.be/4_NsNMEAdPo?si=_OulG9xLb7GaYjFa as someone who likes to heal on the side having mechanics with every boss or at least most should have engaging moments with healers.
I think the major problem with the Healer Strike is whether or not the claims are valid or not (I personally agree with most if not all of them), the perception by the broader community is just so negative it seems its insane. The idea that people who are upset won't renew their sub just appears to the average person as "Okay they don't like something and won't engage with it. What is the big deal?"
It's the same thing as this thread really. Different people are upset about different things and want different solutions to the problems they see. Four "leaders" of the movement gave four different takes from four different levels of experience and backgrounds. But anyone who dares suggest that the goalposts are moving is met with "YoU dIDn'T rEaD tHe pOsT". Gcbtw.
Why is it difficult to accept there are multiple issues with healers. And the issues individual people focus on are what is most important for getting their own enjoyment out of the game. From what I've seen people supporting the strike have been quite open about that.
And the last time I've seen a reaction to someone claiming the strike is moving goalposts was my own. And that was very very very far from what you're claiming. That was against someone that argued that the strike couldn't be a success if it didn't disrupt the game. And the idea that the strike has to disrupt the game has mostly been promoted by people opposing the strike. If you look through the whole thread I am sure you can find 1 or 2 people who support the strike and also think it has to disrupt the game, but that was certainly not a consensus. So disagreeing with that, is not moving goalposts.
If you think healers have nothing to do. Do anything in the worst combat expansion and the hardest; Dawntrail. If you haven't done any of it as a healer. Thanks your problem thinking theres nothing to do.