Not including Geirskogul and Jump boost from BotD, assuming FaC is 400 Potency, and WT is 300 potency, it's a straight 17PPS increase just from GCDs alone...
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Not including Geirskogul and Jump boost from BotD, assuming FaC is 400 Potency, and WT is 300 potency, it's a straight 17PPS increase just from GCDs alone...
So I am new here to commenting, but I have been a longtime follower. Not sure this info is known yet, but here is the info I just stumbled across. Potency for all the new attacks being important and all...
http://imgur.com/a/R8Btt
Since Ayvar isn't playing anymore so he can't update the original post with the findings, Dervy recently created the new topic with all the informations. It's going to be used during 3.0, and probably beyond.
http://forum.square-enix.com/ffxiv/t...A-DPS-Paradigm
Using Life Surge on Full Thrust may be a thing of the past, might be saving it for Wheeling Thrust or Fang and Claw.
Those potencies on the Tier 4 stuff...kinda underwhelmed. The Jump buff sounds really good though, 30% increase.
Based on all the other changes (extra 200 potency every 10-15s, 30% boost on Jumps and Spines, presumably less frequent HT/Phleb to combo ratio, Battle Litany raid buff), if the 4th tier skills did something like 350-400 potency or so they'd probably be forced to tone down the other bonuses. That's gotta be a 10-20% potency boost from 50 -> 60, not even counting the incredibly powerful Battle Litany.
Was really hoping to be able to compete with Monks, but I dunno...
Starts to look like a lot of work for not much reward.
Heavy Thrust and Phlebotomize now have a 24 second duration. I'm unsure about Life Surge. Gierskogul reduces Blood of the Dragon by 10 seconds.
http://www.gamerevolution.com/featur...-a-second-time
I was expecting like 400+ potency for the combo finshers and 500 potency for geirskogul. Isn't MNK getting like a 400 potency ability that consumes their stacks?
200 potency on Geirskogul...thats gonna be like 450-500ish damage at i130 with just HT buff, compared to Holy which does 900-1200, and WHMs can spam that crap.
At least battle litany is extremely good, i was expecting 5% since it's AoE, and Internal Release is already pretty decent.
I would rather them not have buffed jump damage during Blood of the Dragon and instead bump up the combo finishers to at least be on par with or stronger than their preceding combo openers.
so with 24s HT a sample rotation would be
H>IDCF>P>TTTW>H (refreshes at 1s~)
the other issue im worried about now is, with a 24s PH it'll be weird to line it up with the CT combo. you'll be applying PH at 26s~ on CT so the dot times will be similar at least
if you continue with always using 4 hit combos, you'll also run into the issue where you drop dis+ct for 2 gcds (@2.47sksp) or clip early
Kinda bummed, its looking like AF2 isn't going to be available for atleast 2 weeks.
Wow.. Those potencies are a bit underwhelming. Though I guess if you think about it increasing jump damage and the fact you'd be using a 150, 170 or 180 potency move after FT or CT instead of 290.. Maybe it does start to add up. I dunno that's for you math wizards :P
Without recalculating for new skill speed and crit behavior, it's about 5.5% buff to GCDs to go from 2.45's 60s rotation to (what appears to be) 3.0's 25s rotation, clipping and all.
Yep, that's without even looking at our other new toys.
When you compare them with FT's 360 they can seem low, but you are looking at it wrong.
To get 360 from FT you have to use 2 much weaker GCDs first. These are 290 potency added into the end of the string you already do.
Example.
Normal FT combo is TT (150 potency) VT (200 potency) and FT (360 potency) = 710 potency in 7.5 seconds
New combo is those + a 4th combo at 290 = 1000 potency in 10 seconds
The old combo used 4 times over 30 seconds = 2840 potency
New combo used 3 times over 30 seconds = 3000 potency
Extra 160 free potency over 30 seconds just for doing a new rotation.
When compared to the old CT combo it's even higher at 220 added potency.