It would be nice to beable to add my friends by there actual tag, rather then the character there logged into. So when they are playing on another server we can still talk.
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It would be nice to beable to add my friends by there actual tag, rather then the character there logged into. So when they are playing on another server we can still talk.
hi I agree tha the UI's get in the way but am not in agreement with scaling them down. For older players or players who don't see well they are great. One of the most readable UI's I've seen in a game, very frustrating to not be able to read what you need to do. I do agree with being able to size the UI's though and that they get in the way. Especially when you're pointing at an item and the picture of the item is in the way of you seeing anything else. Thank you for bringing this up.
Bring back the Beta P3 low level dungeon versions. They were not particularly difficult, but the level of difficulty there was in a low level dungeon was just right for party role experience. Apart from that they were just more enjoyable, yes, fun even. What remains of them in the launch version we have now, all feels rather dry and soulless.
It's a pity that we can't post videos of those testing phases, so people could see the difference, but those who were in the testing can.
Searchable logs, particularly crafting, yes, by the gods, PLEASE! I've been asking for this since Alpha. With all crafts at 50 since 1.xx days, I have a hell of a time remember which craft makes what, let alone which specific 5 level range it fell under.
"Shark oil, was that ALC or CUL? That's just mashing two big fish together, shouldn't be hard, maybe level 11-15? No? OK, maybe 16-20? Nope. Maybe I'm over estimating it, maybe it was just 6-10. Nada again, huh..? Time to go look it up on some random site since I don't have an iDevice and Libra isn't available on the PC." Picking the right class for intermediary metal working parts is worse, but at least the type of metal can give a hint on level range.
But really, ugh...
Please add either a retainer bell in crafting guilds, make a quest or item to expand storage capacity of player, or do like some games and allow you to use materials that are stored in your safe(retainer) without having to stop crafting, run to the nearest retainer bell and switch out items.
Other stuff:
-bring back the "/call 1, /call 2, /call 3" function from XI
-allow right click on a name on the chat window to report or blacklist, it would make blocking bots and spammers easier
-ability to ping item info in the chat window
-dressing room/preview function so you can see what an item looks like on your character before buying/wasting gil on it
-the ability to apply a weapon/armor skin from one item to another but keep the better items stats. this would also keep people from looking less cookie cutter and allow personal creativity and expression. they can even make it so the item maybe loses a stat or durability level upon doing this.
-choco dyes from XI
I would like to be able to talk with NPCs while i'm on my mount, I find it kinda weird that i have to get off just to accept a quest when i'm not in a city.
I would love to see implementation of almost all of the suggestions contained in the first post. Most of them would go a long way to making things simpler, streamlined, and nicer without going against the spirit of the game.
Some of them are probably much harder to implement than others. Please focus on getting the easier things done sooner so we can enjoy the improvements!
This but more specifically,
Please re implement the Journal checkboxes to choose which quests are displayed on the UI duty list.
In Beta there was a feature giving us a checkbox in the Journal to toggle which quests were displayed on our UI duty list. It had checkboxes next to every entry in the journal and I could prioritize what I was focusing on at the time.
I now have to often open my journal to find the quests I'm doing because it does not allow me to choose which ones are displayed. This clutters up my map with confusing often overlapping quest rings and also clutters my UI with quests I am not focusing on.
Really hope they plan to add this back and did not decide to do away with it.
Also, talking to an npc resets the levee quest map markers on pop up map..
If you click the Map location in the journal for an individual quest, it pops up your map with the targets for that quest displayed. I keep this map open sometimes to find my way in multi target quests. When you talk to an npc while doing that quest, it erases that map's targets for that quest and you have to re-open the journal, click the quest's map location button again in order to see it. Clicking in the UI map to pull it up, will not fix this. It only resets the levee map markers when you click again, the duty list and/or journal entry's map location.
I would like to be able to:
Untrack quest/track only the quest I want to.
Ride my mount while having the choco out. I have 2 mounts right now so I don't understand why I can ride the other one while he is out.
A way to make it so my DOT'S and DEBUFF'S show up first/larger than everyone else's when I target a mob.
Being able to dismount automatically when going into a city, talking to an npc, and attacking mobs.
I am fighting a major problem. I would like to see solution implemented.
I am playing from two different computers - one at home and the second is at work. I found that gear sets and hotbars are stored locally so I have a totally different layout on these 2 computers. So.
- Implement server-side storage of gear sets and class hotbars!
Did not test but I am sure this is also relevant to macros. So bring it on!
Make an option to remove the numbers on the hot bars please!!!!!
http://www.eorzeacorps.com/images/ff...013_115316.png
Please Add sprinting to all mounts aswell.
I think it's been said before, but I'd really like chat bubbles as an option. I have a pretty good PC to play this on, and I'd prefer to stare at the actual game, not at the tiny chat box tucked off in the corner.
The entire concept is already in-game for NPCs, just let me turn it on for players in /say, /party, and /shout as well.
Plus if I'm in a boss fight or something, and someone tells me to do something, there's a 100% chance I won't read it if it's in the chat box. However if it's in a chat bubble, obviously I can see it.
Maybe it was said and I missed it in these 50+ pages or in my launcher, but I'd like to see patch notes in the launcher. If I need to download even a small update after maintenance or there was a change made on the servers, tell me what it was. Even minor things. Not only does this let me know how the game is changing but it keeps the devs and other "company guys" in touch with the users and creates a good working relationship.
Please please please have a text-based inventory viewing option. I don't want to have to memorize the image for everything in this game.
for the love of god please implement a sorting function for our inventory, even a full view of all the inventory window would help greatly in letting us manage our inventory.
Please add a level 30+ monster or fate that drop Gyashl Greens and some place where a botanist can gather the gyashl greens.
Sorry since this is probably a repeat, but I would love some way to disable the lock on feature on the controller or at the very least map it somewhere other than the joysticks as so far the only use I've found for it is getting myself hit when trying to dodge aoe. I'd love to be able to map draw weapon/lock on to L1.
Greetings!
As this thread is a large compilation of various suggestions and responses from the development team, I wanted to stop in a let you know that we will be altering the appearance for a specific Lalafell hairstyle when wearing hats as shown below:
http://forum.square-enix.com/ffxiv/a...8&d=1379064571
Currently (left image), the braids would not be shown when wearing a hat, but we will be changing it so they are displayed (right image), just how they are shown for a similar Miqo’te hairstyle when wearing a hat. This will be implemented in patch 2.1. :)
Will there be any changes to how our characters wear cowls too? I've been staying far away from these because I don't like the way they look. I realize that we probably won't be having a "Hood Down" option because the piece counts as body equipment but I'd like to see a little bit of hair under the cowls too otherwise it looks like everyone is bald. :(
what about changing skin tone in the barbershop?
- An option to auto-skip cutscenes in dungeons we already cleared.
Speaking of hair with helmets, please make certain aspects of various hairs shown when wearing Tank-style helmets such as Elmos and Celata.
Add a visor option for Celata!
i dont like it. what if you haven't seen the cut scene before or want to watch it again? if they allow skipping then you'll inevitably have to "rush rush rush" types getting all pissy when you dont want to skip.. it just opens up more griefing opportunities
and what happens when you skip the cut scene and the healer or tank doesnt and some yahoo dps gets agro.. guess what more dead dps. If you skip and others dont youll end up having to wait for them anyway.
Yes I have same problem, when i was fight, I keep see the map and become lose the target and target wrong toward to other player or npc. I think when we enter the fight such as fates, dungeon that all Discipline of War should Always target any of foes not to player or npc. If Healer, it can option to target player or foe would be easier. Think and get better.
When I spamming on the controller to fight Fates boss and map pop up i tried to remove quick as much as i can instead miss the fight, but it remove me fight and re-target become more difficult due many people there and unable to pick up specific target i was before. yeah so annoying :/
great work, love the ideas!
While you're on hairstyles, would y'all mind fixing this?
http://i5.minus.com/jG8W5prLeuWTc.jpg
Please.
Has there been mention of increasing the lower body size of Mi'qote to better match that of the 1.0 model?
On a more serious note, I want an option to disable the "Camera Auto-adjustment" for legacy controls.
I hope this hasn't been asked for but if so please forgive me.
Would it be possible to have an anti-collision system for mobs,Items and characters ..it gets very unsettling when someone runs through you or when your crafting they sit on you and start to craft themselves even when there's load of space around,they just have to come and sit on you and then you have the summoning bell's or npc's that are popular you get the few who stand right on top of them and makes it very hard to target them.
Thanks
:)
My main suggestion is the ability to dye every armor, unique or not. Add a little personality to your outfit, you know?
Devil's advocate:
Gramul, I don't have a Roegadyn, but I notice you have scars. Would removing the scars fix that hair problem? Because if so, that's probably by design. That's really what happens with scars: hair generally doesn't grow on them. :p
Otherwise, if the lack of scars doesn't fix that, yeah, needs fixed. :p
I'd love to be able to remove the numbers from toolbars. My UI looks messy because there's random numbers all over it.
Nope. Part of the hair. No matter the face or features. Wasn't there before the 4th beta or 1.0.
http://i6.minus.com/jbhk0ozbxrCqDR.png
It's just like, two or three vertexes that just need to be tweaked over.
Two tiny points. Mocking me.
Don't know if it has been mentioned but I would like to be able to discard things from my retainer's inventory. So many random worthless knicknacks in there.
Aha. In that case yes, please fix, that's...that's just weird. :o
It would blow my mind if the actually added all those suggestions in the next update.