When Reiny is pissed it's serious. It's like one of those laughing Buddhas throwing coffee in your face or something.
Printable View
Can anyone confirm if Garuda's headdresses are 100% drop and 2 per person?
i am very suprised that SE DIDN'T allow people to trade unwanted primal weapons back to rowena(npc) for another weapon of choice or atleast get half the requrie amount of totems,kupo nuts for trading in a unwanted weapon. this has been suggested many times before and its very dishearting that they didn't add this. hopefully they will do this in 1.22a! cross your fingers!
pls /close thread
would be nice if they made totems and nut charms 100%, 1 per person, raise the number to like 15. sounds more than fair to get the weapon you want
Weapon drops is same as usual but pretty damn sure Garuda's doing damn good on player drops... lol
Or a test to see how many players can go crazy and quit after dying 50+ times, doing with static group should work but if you're casual player going with other random people hope to god they know what they are doing or you're never going to win Garuda the way it is now lol.
I think a lot of players became accustomed to Ifrit and Moogle's current difficulty level and were unfamiliar with what they were like when they were new. They didn't realize that Garuda was aiming to match or exceed the difficulty of Ifrit/Moogle when they first came out, rather than the difficulty they are now. Garuda was not designed for pickup groups and casual play. In time, they will probably bring the difficulty level down or raise player strength, but to release it at a pickup group level of difficulty right off the bat would have been a major disappointment.
I've almost lost my mind doing Ifrit. When I first did the fight it was neat and exciting. After the 5th time the excitement faded away into competency. After the 25th time it started to get old. By the 50th I was a raving lunatic.
I have gotten 4 bows in a row. 4 FREAKING BOWS. You don't know how irritating it is to open up that chest and see the 4th bow pop up. It just breaks the player. It really does. I would be happy if they added a guaranteed totem drop per fight or even guaranteed totem drop for Ifrit fight done in less than 10 minutes. Even if you had garbage luck you would still need to do 10 fights to get one weapon and at least the player base would have something to shoot for instead of going into the fight blindly hoping for the RNG gods to bail you out.
reguardless of how many times u did the fight and all that, it is fair to say SE should allow ppl to trade unwanted primal weapons in for nuts/totems,etc for atleast half of the cost required to get weapon from rowena in the first place. its not too hard for them to do this, and 1.22a would be prefect to implement it.
And if anyone says we dont need that, we can just convert the unwanted weapons to matreria it isn't good or fair for that matter. not everyone has all classes at 50 and some ppl just have no desire to play certain classes at all, so them being forced to level/play a class in which they have no desire is out right dumb/wrong just to convert a weapon to materia since we currently have no trade-in system to rowena. so if anyone would say its fine that we cant trade unwanted weapons for nuts/totems,etc and that we have the materia conversion instead... i really don't know what else to say to you! besides saying its better to have both.
^ I don't want that..
I think they should just fix the random tokens and have each fight give 1 token (like the garuda fight but 1 token and not 2)
Enough with the endless trade in talk.
im just trying to point out their are many ppl who have gotten a weapon they dont need and get stuck with it, you cant pass the weapon to some1 who needs, so in the end your're SOL. only thing you can do after that is discard it, or keep it inventory for shits & giggles theres not even atleast an achivement for getting a weapon. like i said before no one should be forced to level a class(with or without and desire to do so) just to convert a weapon for materia. the trade in system is the way to go with being fair to players or change weapon to passable loot. simply said!
How about not having any weapons drop from the boss and it require 10 kills to get enough tokens to buy one from a vendor.
You then get to work towards an item and get the item you want.
i just really hope in 1.22a SE puts the trade in system to effect along with that the 100% drop on nuts/totems and get rid of the lucky drops completely!
How about they just make the weapons drop to players loot lists. 3 patches later and they still have decided not to do it. I am pretty damn sure someone I was playing with would have liked that garudas van that dropped to the ground earlier.
thats is an idea we have been saying, bottom line the trade in system is what we need at the very least in 1.22a. have it active untill 1.22b by that time players will have the chance to get rid of their unwanted weapons once and for all.
reason for the trade in system is because players that have unwanted weapons don't wanna just discard them and get nothing or keep them in their inventory for the shits and giggles, but making them level up a class just to convert it to materia so they can get something out of it, really isn't right espeically when they have no desire for the class/job this is why we need the trade in system(for atleast a certain time period). then SE needs to either make the totem/nuts for ifrit and mog 100% drop like garuda and get rid of the luck drop system completely thus making everyone have to progress through many fights to get the weapon of their choice from rowena(NPC) or keep the luck drop system and allow ppl to pass unwanted weapons through the loot! if SE decides to keep the luck drop system that should be after 1.22b, so from the time between 1.22a and 1.22b we have trade in system after that we go back to luck drops but you can pass to someone who needs it and still have the 100% drop of totems/nuts like garuda does for progress to the weapon of your choice.
why i dont bother anymore.
You for sure don't want ppl to get 7/7 within a weeks time bottom line. SE needs to make the drops of totems/nuts 100% and u only get ONE nut/totem for each win and they are NOT passable loot! thats over 70 fights with the requrired 10 nuts/totems for rowena, it could be less for someone if SE leaves a random/slight chance of one weapon drop in a fight but not every fight (like some ppl want) otherwise it would be to easy to get 7/7. if the one random weapon does drop in a fight, it should be passable and ppl can /random for it. but we do need the temporary abliltiy to get some reward for unwanted weapons we currently have now so the trade in system can be for a short time from 1.22a to 1.22b after that the 100% drop with maybe a random chance of any weapon dropping which can be passed is the way to go from now on with primal fights.
.....lol these guys.... i hope they reduce the drop rate even more it gives people somthing to do till next patch and keeps content relevant sad thing is compared to FF11's drop rate FF14 is easy mode im 300+ kills on ifrit 5/7 100+ kills on moogle 5/7 you guys should go play a different game and the reason they dont let it drop to players loot list is because all this concept does is help players get weapons faster.... but thats all you guys are concerned with getting weapons as fast as you can then complain there's nothing to do good luck with that
im gonna wrap up this thread with one last post! AND hopefully someone can close this topic out because the many months this has been out SE most likely got the hint of how primals needs to be changed. Thier are over 39500 views and almost 600 post i think they get the picture and pretty much everything said is a repeat from before!
1) patch 1.22a SE makes all primal totems,nuts,headress,etc 100% drop for each win which are not passable and the amount rewarded are done accorddingly by SE standards, and X number(which should be around 15) nuts/totems/headdress are required for rowena trade.
2) only ONE random weapon drops at a little/low rate after each win and its passble loot which players can pass or /random for it! If you cant pass it, were gonna be in the same situation we are now ppl get shit they absolutly dont need/want.
3) Patch 1.22a to 1.22b the trade in system is implenmented for everyone who got screwed over with unwanted weapons! the amount of nuts/totems/headdress u get for trading unwanted weapon is half of the required amount to get one from rowena in the first place.
4) SE finally makes achivement for players who have 7/7 weapons.
5) Patch 1.22b the trade in system in done away forever, and with all primals from here on out are 100% drops for each win, and you need a decent amount of required primal items (nuts/totems,headdresses,etc) to get desired weapons from rowena and for each win SE rewards you accorddingly to what they see is fair. one or two totems/nuts/headdress,etc for each win is fair but depends on the requried amount by rowena(NPC).
This is win-win for SE and players. SE benefits due to having content that keeps players occuppied and at the same time players have to put effort in getting their gear and SE also finally helps out the many players who have done XXX amount of fights and got no desireable reward which the temporary trade in system will take care of. since players shouldn't be forced to level classes they dont feel like doing just to get materia or them being forced to discard otherwise. SE again benefits from this later down the road for having a system already set up for future primals which is fair for palyers and SE alike. Players have to put in effort & time, SE has a system for progress and luck! Cant complain anymore with this.
Maybe this has already been said....
I think that now that Primal's Weapons are Materia-lizable, it is too bad to keep the old drop system.... I'm never gonna Materia-lize any of my weapons knowing it can take 100 wins to get it back, and I am sure the majority of people feels the same.
If I knew I "only" needed a set amount of kills (if I don't get a drop earlier due to huge luck) to obtain my weapon back, then my claws would have already been a nice piece of Materia.
....conclusion is.... the new Materia will never take off if the drop rate stays as it is, but I am sure they'll change it soon, otherwise it wouldn't make sense giving 100% drops off Garuda.
One correction to the drops of Garuda - you only get 2 headdresses if you beat her fast enough. Otherwise, you are only rewarded with 1 headdress with a successful, but long, win.