Originally Posted by
ApolloGenX
I think you are correct in the current game. It is possible that we will see other mechanics in the future that will act differently. There have been raid mechanics which, for example hit the raid for 90 percent health all at once.
Those are the situations that I can see Cure 3 would be viable, if the range was increased. Mechanics that force everyone down to a point where any other incidental damage could kill someone if they aren't healed up quickly.
Likewise, pre-shields could be incredibly important in those situations, if the mechanics didn't remove them, as they would buffer incidental damage to keep it form killing someone.