Originally Posted by
DixieBellOCE
It can be said for both games.
Wow sacrificed its leveling content for purely endgame systems, and became less and less of a social MMO.
XIV tried to stick to a set release schedule, and ended up feeling stagnant, But kept leveling relevant as possible at the cost of end game content being bland.
There is a middle ground somewhere, where XIV would absolutely thrive, but it comes at the cost of a larger development team and the player base being open to the development team making more end game content. (Remember, you don't have to do content as it releases in XIV as it stays relevant and you can just do it 1 or 2 expansions down the line if it is too hard for you on release)
This is the other argument, a large majority of people play the game as an IMVU simulator and refuse to take part in end game content, and will argue against it even if they don't actually play the game.
One quick search on most of the forum posters here, using a publicly available website, is enough to show that the majority of them haven't even completed the base difficulty versions of the content released in Endwalker.