Originally Posted by
faris
(In before over 9000 responses of "IF YOU LOVE XI SO MUCH WHY DON'T YOU MARRY IT!!1" This is about classes, something XI did very, very, very right. If learning from games which did it right offends your delicate sensibilities, just lol.)
DRK was underrated and perhaps the most misunderstood of all the classes in XI. It required skill to play well, and skill to not end up splatted as a result of not understanding / not wanting to understand cumulative and spike enmity. There was a world of difference between lolDRK (spamming last resort / souleater / gullotine at every cooldown, not caring for much else than scaring the whm / taking hate off the pld / OMFG DID YOU SEE WHAT I DID WITH GULLOTINE LOL HALP ME BYEBYEDEADBADPLZ.) and the well-geared, well-merited and well-informed people which actually understood the job and spike enmity; utilizing DRK as a DD class that could equal, and in some cases, even exceed SAM - so please don't call DRK a liability. Just because 90% of the people which play a class are morons and can't look above epeen screenshots of homg3k'ing lolibri doesn't mean it's the classes' fault.
Personally, I don't want to see DRK tanking. I want to see it in it's XI incarnation; an easy to play but difficult to master enfeebling and damaging powerhouse -- only because XI's concept of DRK was perfect. Something no one seems to have thought of yet; what if they're going to release DRK and other melee DD (Probably SAM, who knows?) as a DD+1 of sorts? DD's which are a cut above what we currently have, but for balance, absolutely cannot do much else but DD? That would be absolutely perfect to me, anyway.