Sorry about the off topic ahead of time.
We appreciate what you, Bayhone and Camate do, some people just cant think before they post.
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I'm not saying I don't appreciate their effort, I'm just wondering why we don't have as much feedback from our questions or direct answers.
Exmaple: http://forum.square-enix.com/ffxiv/t...-to-English%29
Also NA general discussion has like 9 dev/mod responses in the first 10 pages, JP general discussion has like 8 on the first page.
Not going to rant about it anymore, just feel left our of the loop sometimes because I can't read other languages.
Needs moar community reps in European area! English-speaking ones.
Paladin was always running out of MP in FFXI too back in the old days of the game, but in current FFXI it is a non issue because they gave them auto-refresh, abilities that give mp back 'chivalry' several pieces of gear with refresh on it, gear that convents damage taken to mp, shield like 'Ochain' that give mp back when you block.
FFXIV probably could use some sort of auto refresh. I did notice when I was trying to fight off a bunch of mobs in one of the beast man zones to get a chest for af hands I was always running out of mp.
I think the idea was not to have PLD tank, but to help tank and help heal. Kinda a middle of the road job that's great at filling in on the mistakes of the main actual tank. Kinda makes all that defense less useful, but it falls in line with protecting. PLD has it's place in a party that includes all the different jobs. It seems like more of a support class / tank hybrid.
I completely agree with the whole being unimpressed with PLD, the abilities themselves seem pretty good, though there is room for improvement. However, other than the hands, I have put the rest of the AF gear in storage and consider it mostly garbage. Then there is the whole no way to get MPs back thing, and the lackluster stat changes. SE after class reforms I was ok with the changes made to Gladiator. It had finally got to a pretty good point. That being said, I was expecting PLD to be the awesome tank. But its just kinda meh.
Thanks for the response Ruukkirii. Pass this on to the dev team too if you could:
Hopefully the "adjustments" are just minor - perhaps something such as a tweak/increase in physical defense against non-TP/special ability attacks. Regardless, please don't make adjustments that would make the job self-sufficient enough to the point where they don't need other players on other jobs to help them maintain their HP, MP, and their TP altogether. That's what Classes are for - not Jobs. Thanks!
good post and really on all single Target i would use WAR over PLD or even GLA~
GLA got more HP and have Second Wind, Feather Foot, Decoy, Sanguine Rite...and with brd pretty much wont run out of MP.
and honestly i dmg taken between PLD and WAR is trivial..
i Hope the Adjustments make the job better really.
Forget to add that GLA have Invigorate :)