Also, while I'm a bit disappointed in needing to wait that long for an enfeebling class, as long as one is coming that's fine with me. Just, again, hoping it's something other than RDM (geomancer!) so RDM can actually be the magic fencer for once.
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Also, while I'm a bit disappointed in needing to wait that long for an enfeebling class, as long as one is coming that's fine with me. Just, again, hoping it's something other than RDM (geomancer!) so RDM can actually be the magic fencer for once.
I like it for the simple fact that now we have spells for a new class when one comes out. I was wondering before because CNJ and THM had everything just about, what spells could we get other than haste and wall etc. Now we got spells to use for another class/job and I see no problem with that.
At first I thought that there was an actual issue here.
Then I realized that the it's the usual blown out of proportion forum nonsense.
lol much like "increases magic casting range"?
i cast far enough, whats the point of casting even further? that slot could have very easily been dedicated to a different ability such as "increases damage output of your next spell"
people can argue all they want that FF____ had these spells and it was ______ this way.
the fact is, an MMO needs enfeebles.
They already said they will only be focusing their next classes on two pet classes NOT arcanist or musketeer.
Summoner and Beast master are planned for the release of 2.0
this means that we are not going to get any enfeebles for more than a year. and it sure as hell doesnt take a month or two to create more classes. this means its going to be well over a year till we see any enfeebling classes such as RDM or DRK
"but our enfeebles were almost useless so why have them?" ....... SOOOO MAKE THEM USEFUL. Bind as an enfeeble would be fantastic for solo mages.
What about crowd control? Bind, gravity, and absorb DEF/or ATT is fantastic if you fixed them to be more effective!
again, SMN and BST has already been confirmed to be the next classes which are a year away. they said they are currently working on the foundations for them and not for any other class. this is a looong time away.
Anyone else notice they are taking away the enfeebles when the moogle fight comes out?
I am sure they could just make the mobs resistant as hell, but the moogles are supposed to be class moogles right? So one warrior we could have paralyzed, one mage we could silenced, and etc. I am sure combos could make up for it.
Is removing/rearranging going to be what makes this fight hard?
Enfeebling Job would be the game design brainfart of the decade.