I was thinking the same thing..oh well,guess we;ll just have to wait.
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Maybe the classes will be enough to win the new dungeons but to really clear all the nooks and crannies or pop all the toughest hidden mobs you will need the jobs?
it means that you wont cut it unless you kit yourself out in a specific role oriented gear and skills. IE a half assed tank will die, a half DD will fail, you will probably need someone specifically curing. etc.
Believe it or not you can make optimized roles in this game as is, its just that for fighting the stuff we normally fight its not needed.
the other factor is class rebalancing is coming with this update as well, so most likely the most generic classes will be more focused.
Sorry to the poor mage who will become the cure class.
I guess with jobs pretty much confirmed to not be in 1.18 that rules out any type of AF gear/weapons dropped from the dungeon.
Well it depends on the timing of 1.19 and 1.20, which I think they are already working on even though 1.18 hasn't come out yet.
But I think you're right, remember that table from "Letter from the Producer X"
http://forum.square-enix.com/ffxiv/t...805-20-2011%29
It lists the content that is supposed to be implemented before the end of the summer, and under the "job system" category, it's written that the system will be developed, but in no way implemented within that time-frame.
I see where your coming from. I think BLU was done very well in terms of fighter mage. RDM in ffxi was more likely pushed to being a healer because of it's significant refresh abilities and it's a bit more lasting than whm in terms of MP. However, I can't really see the community not using RDM as a main healer if the situation calls for it, or nuker for that matter either. I would love RDM to finnaly be seen as a front-line fighter mage, with support healing and support nuke.