Originally Posted by
winsock
My argument is "the fight won't be faster" and by extension that the primary role of a dps is to make the fight as quick as possible. This is an important distinction. Fleche is a dps increase, but higher DPS does not always mean the fight is shorter.
Here is a simple example:
11 mobs have 10 hp each.
Player A consistently deals 1 AoE dmg per GCD
The fight ends in 10 GCDs.
Reset and add Player B.
Player B does single target dmg only
10 dmg per GCD
With both A and B damaging mobs, the fight ends in 10 GCDs
Reset and replace Player B with Player C.
Player C does a 1 dmg AoE, then goes AFK.
With both A and C damaging the mobs, fight ends in 9 GCDs.
Player B's DPS was higher than player C's DPS, but Player C's DPS caused the fight to be shorter.
Player B's fight technically had a dead mob faster, but in C's fight they were killed at a faster rate.
If you're using in an AoE fight as nothing but a DPS increase, you're not necessarily adding value.