I'd prefer abyssal drain to cost mp but be spammable, and free under a tbn DA proc. That'd be more interresting.
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I'd prefer abyssal drain to cost mp but be spammable, and free under a tbn DA proc. That'd be more interresting.
I think it says a lot about DRK design and gameplay when it's simultaneously the highest dps tank in the game in EX and yet the least popular by a landslide.
Is it the least popular? Cause I know a lot of the more casual players play this job purely for the aesthetic alone, including me. I hope you're right though.
Tbh, I would love more MP spenders that dealt higher damage, but didn't give Darkside as a result. Could've been the new Shadowbringer skill, use that rather than EoS/FoS if you have enough Darkside to last.
To deal with button bloat, those could've been replacements for the bloodgauge abilities. HELL! Make Bloodspiller and Quietus cost 3k mp, but not give Darkside!!!!
The best publicly-available information we have is from the Statistics page on FFLogs, which (among other things) tracks the total number of parsed/uploaded clears for each class.
At the moment, the combined page for both of the current Extreme trials there looks like this:
https://i.imgur.com/x3UP8Ru.png
Proportionally, the gap has stayed roughly constant since the Statistics page went live (so people haven't flocked over to DRK once they could see that it was dealing higher damage than the others). Based on those numbers, every tank "should" have about 42600 listings, so DRK is sitting at about 66.6% (appropriate) of the use rate that SE presumably would like for it to have.
Doing a quick look through the statistics page on previous raid tiers, the only ones I can find where a tank had a use rate lower than 66.6% of the ideal/expected rate were Gordias, where PLD was used about 59% as much as it 'should' have been, Deltascape, where DRK was used 62% as much as it should have been, and Sigmascape, where DRK was used 49% as much as it 'should' have been.
The glaring difference between the current situation (if it carries over into Savage) and all of those is that in each of the previous three cases, the class with the low use rate was doing considerably less damage than the others, whereas 6.0 DRK is generally dealing more.
It's pretty hard for me to interpret that as anything other than players simply not finding the job fun to play.
That's actually really good to hear. Maybe I should jump the ship for a little bit too, so I can help secure a rework in the future.