Quote:
Originally Posted by
Edellis
All indicators point to the low amount of current housing being completely intentional. The price scale may need a bit adjusting, but still completely intentional.
I do think it's intentional. But I don't think that's a good thing.
Quote:
You people who are complaining the most are being very shortsighted in your complaints. Mainly, if housing was actually as affordable as many of you want it to be, then Square would have a second issue on their hands, being nobody can have a house because the space is all bought up. In an amount of time, the cost system will probably have served its function, and FCs will actually have housing. People who can't wait will have one as well. As time passes, most FCs will be in possession of one.
I disagree. I don't think we're being "shortsighted" at all.
When we were originally told about housing, Yoshi said that when one housing zone filled up, another would be opened up. That there was no "limit" on the number of housing areas, so everyone would eventually get a house. That this has now apparently changed is not our fault - we (everyone, really) were going on what we were told.
Quote:
Then, newcomers to the game won't even know about these issues because it won't even be an issue anymore. But then there's the timeline where the costs are made much more lenient, 99% of the playerbase has access to it day one, and a bunch of really annoying problems crop up that become FAR more difficult to solve than the current one.
I've actually had friends that I was trying to lure to the game say they weren't interested after they saw the housing situation. I've also had newcomers to my FC who have asked why we don't have a house, and when we explain the pricing and those issues, they were rather distressed. I mean, it's just ducky to go wander around a housing area, staring at plots you'll never be able to afford. That sure is great advertising to newer players who are not yet committed to a subscription! :)
Quote:
Server stress is not an issue with the housing system, I cannot believe so many people are twisting the description of the system around like that. It's not creating random instances, it's designed around itself. 100% of the housing being used would not create any stress the feature wasn't already designed around.
Except that is what Yoshi said. He said that they simply don't have the server infrastructure to support more wards than we currently have in place, and they are having to work on adding more.
Quote:
I can't believe people think this is a ploy to drag out subscription services. I think Square Enix has made some stupid, horrible, completely terrible decisions in the last 7 years (cough-->FFXIII<--cough), but even I wouldn't insult their intelligence like that. It doesn't even make sense to describe it as one.
I'm not sure what it is (beyond a kick in the teeth for those of us on Legacy servers). I can tell you what it isn't, though.
It isn't fun. Not even marginally.
-------------
Quote:
Originally Posted by
Caligamy
*facepalm*
Sure is a lot of crying.. FYI housing has already been acquired by a few free companies on Behemoth.. not Legacy.. It's obtainable if your willing to put some actual effort into it. So boohoo I can't afford one personally for 2-3 months (I'm estimating 80 days if no one else in my FC contributes) but this is FC housing, not personal. It is meant to be a group effort that takes some actual time, effort, and teamwork.
Or perhaps everything should just be instantly gratifying & soloable so it sucks out any sense of accomplishment attached to it and loses any sense of longevity, so we're all bored of subscribing in 2 months. Because that would never happen..
Um, sweetheart...Behemoth isn't a Legacy server. :) Your prices are FAR less than the prices on my server, which is. I agree that the prices on your server are totally reasonable. I just wish that the prices on my server were as reasonable.
Please don't be ignorant. :(
-----------------------
Quote:
Originally Posted by
Edellis
It's instanced in the fact that it's run separate from the overworld, but it's different in that each instanced home is on an "overworld" type area that supports many players and many homes. I assume they were going for a "real life neighborhood" type gig. Instead of creating an instanced house and a few players and occasional visitors, it creates an instanced "town" that loads whatever houses are present in that area, along with any players who happen to be there, along with any players who happen to just be strolling by.
It's not quite the same as your typical MMORPG housing system. If every FC house was in its own, singular instanced area, then yeah I don't think we'd have this issue. But we do, because it isn't designed that way.
The houses themselves are separate instances. No, the yards are not, but the interiors of the houses are separate instances.