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Quote:
Originally Posted by
Jpec07
[*]Enemy List Targets As a tank, knowing who's pulled a certain mob off me would be incredibly helpful.
I like this and if they maybe color coded it. For example the names of the adds would change color depending on how much aggro you have on them. So red would me most aggro and youllow half way but might loose the aggro and green/blue you have no aggro on the add.
Would be nice if it was all on the add itself and not off screen.
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Quote:
Originally Posted by
Brightamethyst
But why? What system level keybinds would you change only for certain jobs?
Why not? Many MMOs have some manner of "direct binding", where you can choose to bind an action rather than a matrix space (X button of Y hotbar). It's useful for keeping the most common binds in comfortable locations while having what you most need to track (but not necessarily hit often) in the most visible locations.
I'd go one further, though -- Retained Mod States option: held keys remain in the mod state they were first pressed in. Sounds obscure but it's literally the difference between having easy access to Shift/Alt/Ctrl QWEASD, all prime real estate, where you would otherwise have your movement cancelled mid-hold by hitting any of those mod keys. MMOs that allow for that can generally have many more skills than XIV without seeming to suffer from an overwhelming number of buttons, just because they still aren't spread any further or any more uncomfortably.
Quote:
Originally Posted by
Brightamethyst
You can already accpmlish that. Just put the action in question on one of the static hotbars and hotkey that.
...That's literally the opposite of direct binding. That's "matrix-" or "space-" binding, as just described. And as every hotbar's binds, shared or job-specific, are mutually exclusive with one another, it would be incredibly limiting, where direct binding is not.
Direct Binding = mouse over the skill in Actions & Traits menu, right click or config command -> Bind, hit bind key. Now place it wherever you like and the hotkey is still shown as what you've bound it to. Where a conflict exists, you are thus informed and can either separate them by conditionals, e.g. "In combat", "Mounted", etc. or by rebounding the previous holder of that keybind. You can now move your bars about however you like for visual convenience without messing with muscle memory or even skip placing skills that you have no need to track on your hotbars without losing access to them. It's a simple enough system and while it might not significantly benefit that many people, it's nice enough to have.
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Quote:
Originally Posted by
Shurrikhan
Why not? Many MMOs have some manner of "direct binding", where you can choose to bind an action rather than a matrix space (X button of Y hotbar). It's useful for keeping the most common binds in comfortable locations while having what you most need to track (but not necessarily hit often) in the most visible locations.
You can already accpmlish that. Just put the action in question on one of the static hotbars and hotkey that.
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Search function in Character Configuration
So many times, especially as a new player years ago, it took forever to find one specific setting I thought was in one section but was in another. It would absolutely amazing if we could have a search box at the top to find key words of a setting we're looking for.
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I'd just like tooltips on class icons on ppl's profiles (and anywhere else applicable) and not having to click "Hand Over" twice when turning in quest items.
Dismounting when attacking would be amazing, too. But I've come to accept that'll likely never happen since they keep dreaming of mounted combat.
But for the love of god, the plz change the first two mentioned.
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Quote:
Originally Posted by
Dr_Cheesesteak
Dismounting when attacking would be amazing, too. But I've come to accept that'll likely never happen since they keep dreaming of mounted combat.
Requiring explicit dismounting is a safety feature. Since you can't mount again once you're in combat, it's better to require you to tell the game "I mean to dismount now" before you attack. It's not about mounted combat.
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Quote:
Originally Posted by
Rongway
Requiring explicit dismounting is a safety feature. Since you can't mount again once you're in combat, it's better to require you to tell the game "I mean to dismount now" before you attack. It's not about mounted combat.
But that would seem to be counter-intuitive to the point of attacking to dismount. We WANT to get into combat. Why would we want to mount up during combat if it was our intention to get into combat? Seems to sorta be an illogical and unnecessary failsafe.
Besides, wouldn't the "right clicking on a target" be us telling the game we want to dismount? It's just much more intuitive than having to press a shortcut on the kb or click something on the hotbar.
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Quote:
Originally Posted by
Dr_Cheesesteak
But that would seem to be counter-intuitive to the point of attacking to dismount. We WANT to get into combat. Why would we want to mount up during combat if it was our intention to get into combat? Seems to sorta be an illogical and unnecessary failsafe.
Besides, wouldn't the "right clicking on a target" be us telling the game we want to dismount? It's just much more intuitive than having to press a shortcut on the kb or click something on the hotbar.
Someone could press an offensive action button unintentionally, dismount automatically, and then have to fight the thing they didn't mean to attack.
The current system requires you to actively indicate you would like to dismount and fight the thing.
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Quote:
Originally Posted by
Jpec07
Just a few small QoL improvements:
- Separate UI Elements HP, MP, TP, Buffs, Debuffs, Target Status, Focus Castbar, and Target Castbar should all have separate UI elements that can be manipulated independently.
- Tab Target Have the target icons dictate tab target order, or give us the option to choose tab target priority method. Would also be great if icons set enemy list order!
I would love to see my parameter bar items displayed vertically, either one atop the other, or side by side. Setting the length/thickness of the bars would also be nice. I remember using an addon in a prior MMO that would put my health & mana in two big vertical arcs on my left, and my target's in two big arcs on the right. It made tracking these stats during combat effortless.
I would also be nice to have an option to show these bars only if below max, and have them be hidden otherwise.
For tab targeting and target icons, I wrote a macro to approximate what you are asking for.
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Quote:
Originally Posted by
Rongway
Someone could press an offensive action button unintentionally, dismount automatically, and then have to fight the thing they didn't mean to attack.
The current system requires you to actively indicate you would like to dismount and fight the thing.
Again, is right-clicking on a target not actively indicating you want to dismount and fight the thing?
And if they can accidentally press an offensive action button, then they can just as well accidentally press the mount/dismount button.
There really is no reasonable justification behind this design choice. It makes 0 sense. I understand the goodwilled intention behind the mechanic, but it's greatly misplaced.
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Quote:
Originally Posted by
Dr_Cheesesteak
Again, is right-clicking on a target not actively indicating you want to dismount and fight the thing?
Only if you actually did right-click on a target. But if a mob aggroes you as you run past, they're automatically set as your target with no action on your part. It's a handy feature if you're going to fight them, since you don't have to waste time cycling through targets trying to reach the one that's already attacking you. But it can be annoying if you're not interested in fighting them at all (especially if you're trying to target something else and the game keeps changing it on you).
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Quote:
Originally Posted by
Dr_Cheesesteak
Again, is right-clicking on a target not actively indicating you want to dismount and fight the thing?
And if they can accidentally press an offensive action button, then they can just as well accidentally press the mount/dismount button.
There really is no reasonable justification behind this design choice. It makes 0 sense. I understand the goodwilled intention behind the mechanic, but it's greatly misplaced.
"I want to fight this" and "I want to dismount" are two separate decisions.
In the case that one must specifically press the dismount button, the penalty for unintentionally pressing the dismount button is that you must mount again. This takes a couple seconds, but can still be done as long as you don't body-pull something while standing there unmounted.
If pressing an offensive action button implied a dismount, the penalty for unintentionally pressing an instant offensive action is that you must fight the thing before you can mount again.
It's therefore reasonable, and quite appropriate, to require two separate button presses to dismount and then attack.
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I would really like to see a <instance> and <world> for macros so when you call out the <pos> or <flag> you can indicate the instance and world as well
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I would love to see a rank up image for shared fates :3
(Like when you unlock / rank up some new content there is a title splash in the center of the screen)
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Only really one QoL improvement I want. I dont know if anyone else is tired of having to redo and reup stances etc etc every time they level synch or a queue pops thats lower level than they are etc.etc.
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How is this thread four years old, and still we haven't gotten separate HP/MP bars yet? I want to be able to hide that MP bar when I'm playing a job that doesn't ever interact with MP at all.
And the MCH Heat/battery gauges, dear god, please, why do these things have to be bound together and waste space between them even in simple mode?
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Something I'd like to see, which WoW does and which would be particularly helpful with new expansions, is the highlighting of skills in your Actions/Role list, to indicate that they're not on your Hotbar/Crossbar.
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A 24-hour silencing function to go with "Report RMT Activity".
My blacklist is full, it doesn't have a "remove all" option, banned accounts are not removed from blacklists and the bots just won't shut up.
I googled a solution to this and i see the same complaints from 2014 and there's still no user-friendly solution to it, if any at all.
Devs please.
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1) Chat bubbles, toggleable for each channel - for example, helpful to catch a message in the middle of a chaotic dungeon without having to take your eyes off the middle of the screen.
2) While you're browsing menus, especially tiered vendor menus, retainer menus... ESC closing - everything.
3) Being able to adjust the font size for the nameplates out there. I have everything but my party disabled because on crowded places it can get really obnoxious to see anything.
4) Glamour: Being usable on resting areas, not just capitals. Being able to drag and drop glamour plates to rearrange them.
5) Chat box: Being able to choose our name's color (this creates visual separation to make spammy chat situations a little more bearable). Option to display the job icon before the name (same reason as the previous suggestion). Option to completely stop the chat auto-scrolling if you scroll up just once (atm you need to scroll up a lot to make the autoscroll stop. God forbid you try to read back stuff on busy places)
6) Just like the controller version - also option to show or hide certain bars with weapon sheathed on/off
7) MP bar or counter built in the BLM job gauge. As a Black Mage you need to micromanage your mp even more than a healer.
8) Big thing: option to make the target heath bar more compact. I absolutely loathe the really long and extremely thin line, it makes really difficult to create compact layouts around it.
9) Option to show a small cast time bar on target nameplates (not meant the one in the enemy list)
10) Housing wards: click on the housing plot you want to visit and you'll teleport to the nearest aetherythe
11) Ingame calendar
12) Portable orchestrion: Yes, so we can hear the tunes we collected on the go.
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Baking the current clan hunt bills into the existing Hunting Log, as that never gets touched beyond a certain point and it's a bit awkward having to go into the key items inventory every time you want to check your bills. Would streamline that and give some use to the Log again.
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Something I would like to see is a command line toggle for:
Keybind > Movement > Toggle between Run/Walk
This doesn’t exist, and I can see from searches that people were asking for this in the past. Maybe call it “ToggleRunWalk”, allowing creation of a macro button that could be placed in toolbar.
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A few things I'd like to see added
-Viera and hrothgar (if possible) get access to modern esthetics hairstyles. (If this cant be implemented, then atleast a warning message for these characters that the hairstyle they are about to use/purchase will not work with their current character)
-New hairstyles for ALL races INCLUDING Hrothgar/Viera (Would love to see Viera get access to some short styles plz)
-Glamour Dresser Housing item. its annoying to have to run to a city for this ONE thing.
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Colored Chat Names - instead of one color Please
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Quote:
Originally Posted by
Rongway
In the case that one must specifically press the dismount button, the penalty for unintentionally pressing the dismount button is that you must mount again. This takes a couple seconds, but can still be done as long as you don't body-pull something while standing there unmounted.
If pressing an offensive action button implied a dismount, the penalty for unintentionally pressing an instant offensive action is that you must fight the thing before you can mount again.
It's therefore reasonable, and quite appropriate, to require two separate button presses to dismount and then attack.
If this is the case then why does gathering have the exception then? You right click on any gathering node and you instantly hop off your mount and start gathering. Why should battle classes be any different? I'm sure the coding between Battle NPC and gathering is vastly different but it's still the comparison.
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Quote:
Originally Posted by
Tohe-Spidhire
Something I would like to see is a command line toggle for:
Keybind > Movement > Toggle between Run/Walk
This doesn’t exist, and I can see from searches that people were asking for this in the past. Maybe call it “ToggleRunWalk”, allowing creation of a macro button that could be placed in toolbar.
Isn't this the / key on the numpad?
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Quote:
Originally Posted by
Tohe-Spidhire
Something I would like to see is a command line toggle for:
Keybind > Movement > Toggle between Run/Walk
This doesn’t exist, and I can see from searches that people were asking for this in the past. Maybe call it “ToggleRunWalk”, allowing creation of a macro button that could be placed in toolbar.
Quote:
Originally Posted by
VarkingRunesong
Isn't this the / key on the numpad?
Well, it's going to be whatever your keybindings are set to, but that's beside the point.
For use under System > User Macros, there is no "ToggleRunWalk" command for use in a macro.
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Quote:
Originally Posted by
Decoy_Wolff
If this is the case then why does gathering have the exception then? You right click on any gathering node and you instantly hop off your mount and start gathering. Why should battle classes be any different? I'm sure the coding between Battle NPC and gathering is vastly different but it's still the comparison.
Gatherers are stealthed and, barring carelessness regarding switching classes in town, are not at risk of being attacked if they dismount unintentionally.
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Quote:
Originally Posted by
SwissArmyKnife
How is this thread four years old, and still we haven't gotten separate HP/MP bars yet? I want to be able to hide that MP bar when I'm playing a job that doesn't ever interact with MP at all.
And the MCH Heat/battery gauges, dear god, please, why do these things have to be bound together and waste space between them even in simple mode?
Both of this would be nice to have.
I don't use the HP/MP bar for battle classes (I use the party list instead). But for crafting I use another HUD layout which has the parameter bar for the CP (I know they are in the party list as well but I rather have the big CP/GP bar). If you could use it separately, I could finally remove the HP bar and put the CP/GP bar where the job gauges are for battle classes.
And yes, why are the MCH gauges even bound together? It makes no sense, other gauges are separate as well. My MCH simple gauge looks different than the others because of that. They probably designed the whole thing and couldn't separate them for simple mode then...
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Quote:
Originally Posted by
Tohe-Spidhire
Well, it's going to be whatever your keybindings are set to, but that's beside the point.
For use under System > User Macros, there is no "ToggleRunWalk" command for use in a macro.
Sorry. I have only been playing for a week and the only time this ever came up in game was during a dungeon run where if we walked the mobs would ignore us for a bit until we got out of the part we were at.
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Quote:
Originally Posted by
VarkingRunesong
Sorry. I have only been playing for a week and the only time this ever came up in game was during a dungeon run where if we walked the mobs would ignore us for a bit until we got out of the part we were at.
Everyone is learning, including the so called "experts" at the game. Don't worry about it. Just try different things.
They might have been ignoring you because they didn't have Line of Sight (LoS) on you. It would be neat if, by walking to minimize noise, they couldn't hear you.
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Quote:
Originally Posted by
Tohe-Spidhire
Everyone is learning, including the so called "experts" at the game. Don't worry about it. Just try different things.
They might have been ignoring you because they didn't have Line of Sight (LoS) on you. It would be neat if, by walking to minimize noise, they couldn't hear you.
I actually thought this was the case for some reason. We could walk right through the mobs and they didn't even aggro any of us. IT was a level 40-50 dungeon where you kill giants rock heads on a specific spot on the ground to open up the walls that closed? I know that is an awful description. When we got the basement area down the steps you could walk by a ghost type monster and like four others. Once you got past them and went up the next set of stairs things aggro again so walking doesn't help. I wanted to kill the mobs though because I was there for EXP but didn't want to annoy the group.
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A small QoL improvement I'd like to see...
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A potion inventory similar to shard/crystal/cluster inventory.
If you play a lot of classes there are lots and lots and lots of potions.
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Quote:
Originally Posted by
Covfefe
A potion inventory similar to shard/crystal/cluster inventory.
If you play a lot of classes there are lots and lots and lots of potions.
Data-storage-wise, isn't this just identical to adding more general slots, but then restricting what players are allowed to use their additional inventory on?
What's the advantage over... being free to use it for things other than potions as well?
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Something fairly minor I'd love to see implemented: Please, please, please change mount music to relate to each mount. For instance:
Beast tribe mounts should play their respective beast tribe themes (Great Serpent mount - Hopl's Dropple)
PvP mounts should play the theme from the type of PvP they're from
Etc.
They recently changed the boss theme from some of the Shadowbringer's dungeons, so I would think something like this should be possible too.
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I apologize for the double post, but I've thought of a couple other changes I'd like to see.
Achievement certificates: Currently, I have nothing to spend them on as I have all the items or had them before the change to veteran rewards was implemented. Maybe we could use spend them on rare dyes or maybe even Gold Chocobo Feathers.
Gold Chocobo Feathers: I have 2 or 3 friends registered with the Recruit a Friend Campaign and have noticed that, even though they've been subscribed for years, after a certain period of time, I stopped receiving Feathers at all. If they introduce another mount purchasable with Feathers, some people probably won't be able to obtain it, having spent their Feathers elsewhere. Maybe a good workaround would be the introduction of annual birthday gifts for your character, among which you receive Gold and Silver Chocobo Feathers and something else.
PvP Maps: I'm a huge fan of PvP in this game and love the Feast especially, but if I have to see the Crystal Tower map one more time, I may scream. Please put the other maps back into circulation and just make it random which map pops up.
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I've got a couple questions and requests:
1. I've got a friend who's trying the game that can't see the color red at all (In his own words he said that he is "color-retarded" to the color red, if that makes sense), and because of this he can't see the map objective circles colored in orange very well, because they appear as Yellow to him. I told him about the colorblind modes and he tried it, but he said that instead of helping it actually made it harder to see. Is there a possibility to allow color customization for the user interface such as the map objective/Fate/levequest circles to help with issues like that? We can toggle the color of the names of PCs/NPCs/Companions/Pets/Minions/Objects/Enemies with a set selection of colors.
2. After playing Final Fantasy 7 Remake, I noticed a feature in that game (an actual button in-game) that allowed you to see how far away you were to the quest objectives (disregarding the ones that tell you there is no map assistance). Is there a way you can implement something like that into the game without having to go back and forth from one map to the next (maybe a line going from one map to the other map showing the separation of the maps.
3. Just a personal one here, and I've also seen this requested on the forums, though can we get a classic final fantasy interface layout (blue background with white borders) for the menus? I do like the light menu that got added, and was hoping for some more color theme options.
4. This is regarding Phoenix Downs:
- Because there is more than one of these obtainable, can we let it be a stacked item rather than limit the amount to 1 per inventory? The High-Grade Company Issue Tonic you get from the Grand Companies that work for squadrons are stackable.
- Can we purchase these from a vendor?
- Can these be used during battle rather than limited to outside of battle? I get knowing boss mechanics and avoiding attacks is a thing, and I know that the healer's primary role is making sure the team is healthy, though at least allowing the item to be used in battle would be appreciated, even if there's a limited use/cooldown for it. This item is ICONIC to the Final Fantasy franchise as a whole and is a usable item in combat, and in this game it feels like one of the most useless items in the game currently. If it's in here it should have more value to it.
Anyway, that's my list of questions/requests. If any of this could be addressed at the live letter that would be great. :)
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I feel like the Glamor Dresser might need ways to readily access specific items for those that filled the dressers to the brim, as well as those who filled up the available glamour plates. Like a search system or a "favorite gear" option.
Of course we also could always use more glamor plates as long as there are jobs to be added.
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For Party Finder: Report function
I would like to see a Report button for content that breaks the ToS with a drop down menu similar to reporting RMT in chat. Or a pop up with things that follow a clear but general criteria like kicking someone from a dungeon.
This could be:
RMT
Profanity and Offensive Language (as listed in the ToS)
Ect.
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One QoL I would highly appreciate:
A better blacklisting system. By this I mean there should be a much simpler way to blacklist someone, instead of having to rely on either being in vicinity of the other person, or wait for their name to pop up in the Chat so you can blacklist them from there. I've had the minor annoyance to discover that the /blist chat function doesn't work, so I had to step out of my comfort zone to send a /tell to the other person just to blacklist them. I shouldn't have to jump through hoops just to block someone who is abusive as well as a detriment to my mental health. SE should to make it to where all you would need to do is type the person's name in the Player Search, then right click it from there. It would save so much trouble, seriously!