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WoW's progression always involved a quest that directly sent you to the next quest hub. You start in Northshire, you get sent to Goldshire, you then get sent to run an errand to Stormwind where you find more quests, and then get ultimately sent to Westfall, then back to Stormwind to finish the thing with the Defias Brotherhood, then to the Redridge Mountains, then to Darkshire, and so on. I'll concede on one point and one point alone, that being that after Darkshire people started grinding in Scarlet Monastery for drops, even though that only applies to Alliance players as Alliance players have next to no quests that involve Scarlet Monastery.
Just because Blizzard designed quests to help you get from Point A to Point B in a progressive fashion does not mean the playerbase didn't optimize their own leveling and skip areas or do dungeon grinds only or even exp grind on mobs. Daedae said it perfectly already:
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As far as leveling trends? After BC dropped, Winterspring, EPL, and Sithilus became wastelands(or more wastelandy for Sithilus and EPL loljokez) Players will ultimately skip zones where there is a lesser reward for their effort, thus creating a trend in story progression, like players skipping three zones which were mandatory in vanilla in favor of Hellfire Peninsula. The game didn't force the progression to go that way really, it was a better way to level, so people followed.
Does it really mean anything to compare the two? Not really but player trends will almost always be found in every MMO and they will define how people level. Same way with gear and strategy trends.