Battlers make materia without help it sounds like.
Crafters put materia into gear using catalysts by gatherers.
That's all I got.
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The way I understand it is that once you reach 100% attachment points, which are attained by equiping gears (maybe some gears attune better together then others) you get to transform these gears into materia which is a crystalized stat augment that you attach to another gear. So you lose the orignal gears to attach to your new gear.Quote:
By using the armor and weapons that you equip yourself with, you will generate "attachment points"* and when your attachment points reach 100% you will be able to convert them into "materia." This is known as "materia conversion." "Materia" is a crystallized form of the weapon and armor’s stats that the player has used and formed an attachment to.
It doesn't just grow on your gear. And you need the help from crafters to attach it to the gear and the gatherers to provide the catalyst to attach it.
This is how I interpreted it.
DoW/DoM "create" materia with their weapons and armor
Crafters are the only ones that fuse the materia to the weapons and items, but in order to do so they need the
Gatherers to collect the catalysts in the field in order to make the process work.
Its like this:
*Equip a frostbite or flametongue
*Use it until attachment points hit 100
* go to your local friendly neighborhood crafter and get it turned into a materia
*crafter uses catalyst from a gatherer to create said materia
* gain a materia thats +strength,attack, extra fire damage/ice damage/etc.
* place shiny new materia into the slot of one of a new weapon you want to use or armor
*????
*Profit
The only way I could see not losing the weapon/equipment you converted, is if attachment points reset to 100...but then people would just be able to constantly stack the most powerful materia with little to no trouble at all...and that just wouldnt be fun.
EDIT: I know you cant give people those rare/ex weapons, but there might be a special materia offer system like the repair system.
Thanks Bayohne / FF XIV Team. :)
It's too early right now, but this bit of information certainly gives us hope. I think the fun and excitement will be in seeing what combinations you personally enjoy / want to have.
It also adds a lot of variety to the game. I could see scenarios where you have:
(Simple examples)
* Iron Scutum w/ VIT +5 Materia
vs.
* Iron Scutum w/ Counterattack 10% Materia
Which one is better? I guess it depends on the player. And even with the "forbidden technique" of attaching 2 Materia (instead of 1), would you rather have:
* Iron Scutum w/ VIT +5 Materia *and* Counterattack 10% Materia
or
* Iron Scutum w/ VIT +5 Materia *and* VIT +5 Materia
or
* Iron Scutum w/ Counterattack 10% Materia *and* Counterattack 10% Materia
If nothing else, it's going to make Items and FF XIV more interesting and fun. :)
Can't wait! (^_^)
Ohhh nevermind, I see now. Its a 3 step involving all 3 different types of discipline types. Guess I read the first part wrong.
In that case, I hope there is some sort of special effect when turning the item into materia. We'll probably have to go on some quest to unlock the ability though.