Square's learning curve never ceases to amaze.
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I'm either stupid or can't read but where exactly in Rein's translation does it state that the tokens purchase worse gear?
It was in one of his previous translations
Quote:
>・現行では当初コンテンツにトークン制を取り入れたいと考えていた。
>例えば1回クリアで必ずパーティに2~3個の報酬があってみんなで分配する形。
>何もエられなかった人にはトークンが渡されてコツコツ参加すれば本命のアイテムより性能が少し落ちる品物が手に入るようにする構想
- Wanted to put in token system into current version contents.
- For example with 1 clear have 2-3 rewards (報酬 Houshuu, doesn't say トークンhere like above...orz sorry) which can be distributed with everyone
- Idea was for those that didn't get anything have a token and once you participate enough you get an item with lower stats than the original.
How about they flip things around and the good gear becomes purchasable with tokens and the lesser gear drops off bosses.
That way work will always yield better results than luck.
I cant like your post enough. Well said. I dont want a broken carrot thats been thrown in the mud. Although I will keep my mouth closed till i see it implemented. As a person used to being consider very unlucky I know what its like to run dungeon after dungeon and wait till everyone else has it so I can get. Which involoves rebuilding a group with new memebers because a good majority of people bail once they get what they want. P.S. If you on Durandal and lookn for some loyal peeps to run with, hit me up.
2-3 rare guaranteed drops per raid completion is very generous. That is more than what you are promised -now. The tokens will benefit you more in pick up groups, but I imagine a static group of 8 can collect gear pretty quickly even with a lottery timer in place.
I guess this is pretty much where we are both left with assumptions and no clear answer. I figure they wouldn't mention you could gain tokens to buy items of lesser power than say spiked armguards, but more in reference to darklight rares. Again, all assumptions and you could be right.