Stormblood era job design which is the opposite of what they said theyre going to do.
Stormblood era job design which is the opposite of what they said theyre going to do.
I really don't understand how people can enjoy positionals in the slightest, bosses are always being moved around by tanks or mechanics so you get cucked for a very marginal damage increase each time anyway.
Also would probably cut down on people telling others how to play their class properly if they didnt have to remember to go flank.rear.side/whatever, screw that garb im far too old to care enough about a marginal dps increase while all that noise is going on.
Same way some people enjoy casts even though mechanics are always making them move around, and just like with casts you can map all the boss spins and position resets along with true north mapping in a fight to land most positionals.
There's like 14 jobs without positionals for people that don't like them, and I not only hope they add more to all melee, I also hope they bring back rewarding conditionals like SHB Raiden Thrust.
14 jobs without positionals but how many of those are melee dps?
( disclaimer, I have no horse in this race, but I just find it funny that some people argue that they wanted a rphys with no procs after being introduced one, while there is an outrage when the same is asked for melee dps and positionals )