They aren’t, you can drop the healer in a full pull and bring a third DPS, your run will go faster
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I think people on the forums gravely misunderstand that what they do does not apply to 99% of dungeon runs. Most people do dungeons in DF. You can't matchmake with 1 tank and 3 DPS. So the scenario in question means the healer does absolutely nothing while the tank and 2 DPS are doing it without them.
And just because something can be done, doesn't mean that the people saying it or thinking they can do it are capable of it. So many tanks are too afraid to even use their invuln because they think it's for emergencies only. I seriously doubt it's as common as you think.
I’m not saying it’s common I’m saying that not only is it possible it’s accessible to do if you have like minded people and it will actually speed your run up
You should not actively benefit from excluding a third of the trinity, your argument basically boils down to “healers are an enforced burden on the party by the DF system” which really isn’t a shining indication of 14’s trinity design
That question shouldn't even be on your mind.
You should feel offended that they have the audacity to even THINK they can have OUR aggro.
Take it back. It's OURS. They can't have it.
It could be argued that that is a failing of the dev team and the game as a whole not teaching players how to get ready for max level content (not end game or high-end content, like raiding and savages, but basics). If they're going to design gameplay around the lowest denominator of the playerbase, they really should try to teach that playerbase the basics. ┐(´∀`)┌