This, but also with Samurai and tanks, too. Though only a firm scolding and bonk on the head.
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Remove energy drain. I don't want to have to have to be forced to chad my cohealer to do damage.
I want two things removed - Bots & cheaters, SE gets those out, Ill be happy as a clam.
Blm, only blm
Maybe then will jobs get more development time.
NPC enemies loitering around at quest locations. When I've traveled across the length of a map to talk to the quest NPC I do NOT want to be forced to deal with interference from some stupid, random, creature which wandered into range.
I mean personally my solution until fairly recently was to just not play melee ever because I find positionals so irritating and unfun. It's not as much of an issue on reaper because we have so few and so infrequently, but it's also hands down the least fun/most irritating part of my kit even now. I haven't even touched new monk yet because old monk was so godawful an experience for me to play anything close to correctly that I just associate the job with a bad time now.
So yeah I'd be happy to see positionals kicked to the curb entirely. Or at least to have one melee job that doesn't have to deal with them at all.
So what's with this new hot take of positionals are fake difficulty? Why not go one step further and say that AoEs are fake difficulty? You have to stop your meleeing and that's anti fun, lol.