Originally Posted by
Esmoire
It's how I feel as well. I could be entirely wrong and I can't be putting words into the developer's mouth so it is all conjecture but I can't help but blame the vocal minority that is our hardcore raiders, a small % of our playerbase playing what is literally <2% of the game's content (up to 12 raids, few ex trials, one ultimate), for a lot of my least favourite design decisions with Shadowbringers. Like I can't help but feel we can't Aetherflow outside of battle anymore, because it has to become like a lot of resource-generation actions, and if people could use it outside of battle the mathematically correct option would be to use it, wait for CD, then everyone can start, which would make repeated attempts worse. Sounds good in theory but for the vast majority of people just playing the game we don't care and just want to start. When I hear people want to take res away from RDM, the one DPS I like to play and their utility being a huge part of it, I want to smack them over the head. They already killed AST for me.
Of course I also blame the developers themselves for their lack of creativity when it comes to the way they design actions and traits. FFXIV is a great game but they somehow managed to make the actions more boring over time. Like, with my earlier example, they could alleviate some of their design restrictions if they didn't insist on all job gauges starting at 0.