1. I don’t quite understand this one. We can be everything in one character? Of course we are, why wouldn’t it be? How would you suggest that be changed?
2. The competing lies in the end game market, really.
3. As I said in point 1, how would you suggest this be changed?
4. You know, they used to be their own separate class. Until patch 3.3 arrived, and introduced Ironworks gear. I assume they did that because casual players were complaining about inventory space being too limited, and the gear being too “hard” to get.
5. As I said...how would you change something like that. lol
6. Explain what you mean here, you’ve been a bit vague on nearly half of your points.
7. Explain, please?
As I’ve said for the 6th time. The point of this is so both players get compensation and compassion from developers, rather than one type of player getting special treatment. Also, how can you justify crafting being easy as it is? Because it’s a “side activity”? Oh, please. How exactly could an mmo function if crafters were “main activities” then? Probably not so much. Let’s not.
Ishgard restoration is a good approach..that is, if the rewards and compensation are adequate fo the players who go at it hardcore. Sorry, but me and other hardcore crafters I know will absolutely not waste hours “restoring Ishgard” just for a title that says “Restorer” and a shiny tool glam. Um, no. Gear with actual useful stats, or tools with useful stats. Or better yet, both. Otherwise, it’s just a pointless activity.
Every activity has a reward in every video game. The harder the activity, the greater the reward. FFXIV seems to have this backwards. You do more, you get less? Give me a break. And that’s the result of FFXIV developers favoring casual crafters over hardcore ones. Instead of favoring BOTH.
The answer is simple. Stop catering to one audience.
