Originally Posted by
seorin
This worked great in 2.0, so I don't see the problem. Even SE said that 2.0 worked well, but later patches ended up too hardcore. When they announced the scrip system, it was supposed to be an additional option to what we already had, not a replacement. I think both systems can and should exist side by side: an uncapped but expensive/grindy version for hardcores, and a cheaper, easier, and slower (but otherwise equivalent) version for more casual players.
My primary issues with the current system are the expense to get red scrip in the first place and the gating of crafting materials behind a weekly limited currency. I didn't enjoy gambling my limited ehcatl sealants to RNG crafts and I enjoy it even less when favors add RNG to the RNG.