I also tend to think these may be a "more than you can eat in 60 minutes" offering, making you come back to do certain arms.
Printable View
60min will be ok only, if you almost will need 60min to clear the dungeon, by playing at the very best set up - gear - skill....
if not then ....wtfngdelusion.
That's fine you can resort to acting like a school child and calling people idiots for finding certain situations challenging, that's fine ^^ *Rolls eyes again* lol.
My point is that I have not run out of MP in a fight, no, so have not had to put my weapon away- I am talking about actually doing the work and keeping your eye on the ball to keep everything ticking is those situations that are maybe a little more "hairy" than usual. It is not difficult if you have skill I agree, I was simply saying if dungeons are like those situations then actually they could present a challenge.
If you do not find a situation challenging where for example three Dogs are hitting your tank, you only have a party with three other members (aside from yourself), the mobs are too high a level and keep regening so the fight goes on for quite a while - before turning it down obviously- you are the only healer, you are having to keep regen and cure ticking, rebuffing during the fight, possibly crowd control etc etc and you can't slip up or you all die.... I find that a challenge sometimes :)
Bah, I'm feeding the trolls.... but meh.
Skimmed the first 3-4 pages, but if it hasn't been mentioned already:
TIME EXTENSIONS
UNLOCKABLE WINGS (doubt this one)
People are just seeing "60 minutes" and fear the worst. It's easy to ridicule something, but once you've experienced it you might actually be for it. This pop-MMO mentality, i swear.
I consider 'pop mmo' generation of gamers as the justin beiber era. While my generation of MMO gamers are the Jimi Hendrix and Carlos Santana era.
It is good to design some encounters with a specific time frame in mind, but placing a limit on an MMO dungeon seems like a bad idea unless there's some extra goodies/challenges that promote effective time use.
Must be a bad idea for 11+ years then as most MMOs have a time limit of some kind imposed on raids, rather it's an invisible one (i.e boss will rage/auto kill after x amount of turns or minutes) or a hard limit, i.e you have 30:00 to reach the boss.
@Time Extensions being bad:
Why? Then again...new generation of MMO gamer.
So if you face no adversity of running out of mana whats to stop you from just spamming heals over and over again? i dont see the challenge in that at all, because its nearly impossible to die if you do unless you are fighting mobs that are clearly far too higher to be fighting in the first place which would only make you stupid to begin with. Now if they would at least fix the Enmity generation system in the game healers would at least face the challenge of threat control so they do not die. but that in itself is not dangerous because the caster classes can pretty much tank if they spam heal enough. We need a general overhaul of all stats and stat priorites and the returns we get from each.