As I already said, they had to put the game up to the technical standard, including those pertaining to quests (which they modernized). They also had to implement RP elements related to the thematic of the expansion (the cataclysm). They didn't have to, but it was the thematic (and what people were paying for when buying the expansion), that is also supporting what I m saying because it is totally unrelated to the xp rate.
Also, they didn't revamp that many quests.
Actually it is, allowing a player to enter a dungeon is literally switching a 0 into 1 somewhere in the database. Also, let me remind you 1) we're not paying a subscription cost for nothing (keeping the game balanced is part of the deal) and 2) anyway the issues you mention are the same with the jumping potion.Quote:
THAT is what takes time, making it work, not changing a 1 into a 0. And they made it very clear they do not want to do this at the detriment of story (at this point in time at least).
