This is a big point I think. SE is working on other things right now. When they get the opporutnity like in FF11 we will get a lot of gear choices without a vanity system.
Why would I assume a BLM has anything good if they appear to be in full AF.
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This is a big point I think. SE is working on other things right now. When they get the opporutnity like in FF11 we will get a lot of gear choices without a vanity system.
Why would I assume a BLM has anything good if they appear to be in full AF.
You would still have to check. you wouldn't know the blm was is full af unless you checked. You cant always see a persons helm, and you cant always see a persons pants. You wont even be able to tell if they are wearing the right belt anymore in ARR, or a belt at all. you wont know what jewlery they have unless you check them either.
BLM could have AF robe, and the best pants in the game, or Best robe in the game, and AF pants. You wouldnt know, unless you checked.
People WILL still check people with or without vanity system or a toggle for it.
Of course there will still be some checking - but I dont want to feel the need to check just because I see AF and now I dont know if that means way worse or way better.
If I see them wearing heavy darklight I dont need to check. And you can do general materia assumptions safely - of course it isnt always going to be the right guess but much more likely then vanity.
Anyway "not having to check equipment" is only one of the few reasons I mentioned.
So the only reason against a toggle is "I don't want you see me in my real gear" so actually there is no argument against it...
"I don't want to check people" is the only real argument for it lol. Class/Job/Lvl restrictions and no seasonal items are already ok with just about everyone. now it is only "I dont want to check people"
so it is "I am to lazy to check people" VS "I dont want people to see my real gear"
And yea I dont want people to see my real gear. For one, I am one of those people that looks at their character during character creation and tries to actually make it look good. Thus, I always have my helm hidden, because I think helms defeat the purpose of a well worked on character. I didn't chose this particular haircolor and style to have it covered up with a helm, or work on these facial features to cover it up with a mask. Not one of the people who chooses a preset and name and goes with it.
You really fail to read if that's all you came up with.
Also crafters will make LESS money.
You will have even less reason to update your "main" stat items. The horrible materia system as it is will suffer. Though I hope they scrap the system so bad anyways (materia as it is now).
yea, I just summarized it all in 1 vs 2
I think its quite possible. I think I should have done a self possessive on the opinion though (not something I "know"). But I do know that items that had lesser stats but better looks will no longer be melded - that will be a loss in those crafts. Whether there is a difference from now where people buy some gears for looks with melds and others without and with vanity where you just manage one set - maybe too many variables for me to claim either way.
Oddly enough, we have very similar approaches to our characters in the game.
I spent a tremendous amount of time carefully going through options to make my character exactly as I wanted it (given what we had to work with).
I carry several sets of gear for just for vanity purposes and I have macros for changing them out (will have gearsets in ARR).
So why on earth would I ever be opposed to vanity slots??
Because, I value my gear... I don't want to see the integrity of my gear diminished by turning it into a magical hologram.
Because I want form to follow function. I want gear to have a real purpose and unity. I want the haubergeon I craft to be something in the game, not just a list of stats, or a mere coat of paint for other stats.
And more than anything, I want the game to feel authentic.
When you can't trust what you see, immersion, and the fantasy experience take a hit-- Its fantasy game, true... but hologram clothes with no reasonable lore explanation is just a bridge to far... it seriously diminishes the game.
When the game becomes diminished, so does my character that I spent so much time creating, leveling and getting the proper gear for. My character loses authenticity because the world in which she lives has lost authenticity.
Its funny that we arrived in such different places considering our fundamental perspective on our chars is so similar.
I hope you get a better understanding of where I'm coming from.
Well, just like with 'Omg I cant tell if people are the right class with their weapons hidden', without a toggle, seeing the gear people want you to see, people will get over it and just play the game. No one is EVER all omg over my helm being hidden. its a non-issue.
If the party just cant go the same because your tank doesn't look lvl50.... well....
This is an incredibly good point against a vanity system. Being able to make steel chainmail look like leather is actually pretty dumb. I'd really rather not see the sort of thing in this game.Quote:
Because, I value my gear... I don't want to see the integrity of my gear diminished by turning it into a magical hologram.
Because I want form to follow function. I want gear to have a real purpose and unity. I want the haubergeon I craft to be something in the game, not just a list of stats, or a mere coat of paint for other stats.
Vanity system = yes please. Toggle = No. If I create my character to be seen wearing X, I want my character to be seen wearing X. Don't like it, simply don't invite me to your parties, after all its just an aesthetic change.
SE won't be stupid with their implementation, after all they have already said they prefer people to can be easily identified by their class/job, so their will be limitations of course if added, such as having gear class/job/race specific and I'm pretty sure the use of event items would be prohibited as well as those are general and can be worn by anyone.
Those who are whining over someone making a chainmail look like leather... that sounds like a personal problem. But as I said, don't like it, simply ignore them and don't add them.
I cannot understand why people would want less customization options in this day and age, when in mmos nearly everyone pretty much looks the same by end game.
Actually it is ppl whining about the possibility to toggle it off. Actually its not even your buisness how i choose to see the ppl. Just cause you can't hide your gear for ppl who don't want it...
Do you not know your own logic? What do you think we want? Aesthetic btw goes beyond just graphics. Your "wear what im not wearing" idea is anti aesthetic to me. You arent wearing chain so why should you get chain stats. You shouldn't.
So .. lets just make your character invisible as a just aesthetic deal and call it good. And if you dont like it, well its ok because you cant see yourself.
Just to help you along in the future usage of the word "aesthetic" it means concerned with beauty / the appreciation of beauty. I cant appreciate what you have on when its NOT what you have on. There is a huge logical disconnect created by the vanity system. So rather then forcing me to deal with your logical inconsistencies how bout you just give up a toggle button - this isnt even something Yoshi wanted to add.
You enjoy how you look and I can actually stay connected to the game.
Hell give em a toggle whats it hurt, everybody wins at that point. You wont know whether a random person has it toggled or not so they dont have to see something they dont want to see, and you dont have to see what you dont want to see. Win/Win, Im just glad I personally don't have to look at my guy in mismatched gear. TO ME that is immersion breaking. You wouldnt see people going in to battle in mismatched gear, Armor is made in sets and I believe it adds to my immersion if my character flows, so lets all just win. No need to argue past this point...
I'm pretty sure it was said the vanity system is under consideration for after release. So it seems their is enough people who in fact want a vanity system.
I know aesthetic means concerned with beauty or appreciation of beauty... It isn't a logical disconnect if I believe using another set of gear as my outward appearance is much more appealing and being considered beautiful, after all beauty is subjective. So I don't get what you are trying to get at... at all.
Real shirts have stats. I prefer cotton over wool it makes me itch, there is a stat for you. Some burn easier then others, you will want that stat if you were to run into a fire.
Metal thongs are silly - metal vest maybe not so much aganist swords. Metal plated or hard leather subligar is not, protects the good stuff (if you are trying to refer to that).
Lack of finance and ability. Games that do that now either do it as a tip of the hat to the classics or dont have enough funds.
"equipping uber plate mail of heaviness" and still wearing a cloth shirt is stupid. But exceptions were made because it was unreasonable to expect a fresh model for every character.
Doesn't matter if the shirt isn't red anymore, I changed its color to a brown shirt as that's what I feel comfortable in wearing and its appealing to me, and this is the color I want people to associate me with as thats the color I like. Why must I wear the color red if I do not like the color?
Also for someone who believes aesthetics matter, stats of the gear shouldn't matter to begin with.
No a brown shirt is different then a red shirt. It is phsyically different. When you dye a shirt you are physicall manipulating the properties of the shirt. It will never EVER be the same shirt again. Even if you dye it back. But that is really technical speaking.
Perhaps we should be more like what the vanity says. You equip a white shirt but you like red leather more. So you use red leather model. But you have a white shirt on. ... White cloth shirt IS NOT in anyway a leather quality.
Its like saying I got a water armor on but my model is fire armor. Lol Wtf?
Aesthetics matter - if it looks heavy and sturdy - it should probably have great defense.
In general this is followed - though there is a level aspect to the items as well "high level cloth has way more defense then a low level chain mail". Level to level the logic is maintained at least.