I like BLU, but...
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I like BLU, but...
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Hoping to see no Support role added as it would extend the DF queues and role in need would instantly become that role.
Just want to see Gunblade and Dancer introduced.
MMOs in general tend to have a tank and healer shortage, so adding more dps jobs wouldn't change anything. It might affect queues for a few weeks after release, but after the dust settles people would settle back into what jobs they were playing previously, while others may decide to switch entirely. Tanks and healers will more often than not continue to main what they were before, that being tanks and healers. I'm a dps main, but if gunblade ends up being a tank then I will become a tank. I've been waiting for this job since ARR.
Not so much for next expansion but in the future.
Looking at monastery first boss using its sniper rifle,
Would be cool to have a sniper class as a physical range dps since its also the dps type with the least amount of options,
Could act like BLM and SAM being the greedy dps of physical ranged.
You tend to see role count...
- Directly proportionate to attractiveness of aethetic.
- Directly proportionate to attractiveness of gameplay, which is in turn usually directly proportionate to intuitiveness and depth of gameplay.
- Inversely proportionate to unique responsibility.
When MMOs stop making tanks shallower and (to many) less attractive than DPS while seemingly responsible for far more, you'll see more tanks.
Blue Mage...
I'd think adding Gunblader as a tank obviously won't solve the shortage, because it's a role that still entails responsibility and people don't want to take it... BUT like someone mentioned, the job aesthetics and playstyle might attract a portion of the playerbase to bite the bullet and assign to the role.
You mean Thancred in the trailer?
Yep, Thancred is using the new Gunblade Job which we can see that the Gunblade is designed to be based on Squall's Gunblade design.
He is also confirmed to be a NPC for the Trust System with Y'shtola being the 2nd confirmed NPC. There are still more NPCs for Trust system but we don't know who they are nor how we will obtained these NPCs.
So far we can assume Thancred and Y'shtola are the story obtained Tank and Healer Trust NPCs we get from 5.0 MSQ while there may be some other NPCs we may need to complete certain tasks to obtain.
We know Trust System is designed to help players and new players progress through MSQ content so we may have some Trust NPCs for 2.0 and 3.0 contents as well.
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On topic:
Gun Mage DPS Job will also work as well for me.
Machinist is the Engineer Gun Job after all but for Gun Mage I hope to see something more magic themed.
I wish for another tank to play with, but everyone know it will be dps right. :P
What I want to see? Well for first, no DPS jobs we have enough of those for the time being, maybe add DPS again for 6.0 or something.
Second, add Gunblade job as a tank and Dancer as a healer that's it.
I'm really just holding out for Gunblade. Personally I don't really care what roles and classes are added beyond this point, just that they're more interesting/ unique ones since we've got the very standard mmo classes already. Only reason I even picked up AST is because it's rare to see anything like it in a lot of games I've played.
Blue Mage... ah..haha..hahaha okay before someone throws a tomato at me lol, for real:
I'd really like to see a few things in the future, first is a non-standard weapon (I like swords, but that's obviously standard weapon). Something less expected to be honest a bit like Astrologian in that it's very a "oh, that's different" but in this scenario I'd like it to be a weapon used for damage. AST just sort of gets to hold theirs, maybe shake it sometimes when they get too many ewers.
Not requiring anything specific but an example may be a tank mage with two floating shields (doesn't hold them, shield being used loosely since like a titan weapon would be giant rock walls lol - and of course they use the shields as huge bludgeons). Or a floating orbs used a bit like kael'thas in wc3 / wow (picture that floating thing red mage has, except more of them, and they're now weapons, akin to noctis and swords).
I know that's not really describing a job much but lol, something I'd like to see.
Now the second thing is I'd like to see a transforming job, obviously one may think of Druid, or maybe Demon Hunter, from WoW but not just that and personally preferably more like Terra Branford (esper), Vincent (chaos transformations), or the main protagonist in Shadow Hearts series via the Harmonixer skill. Especially if the last one (Harmonixer) then lean heavily into that FFXI Blue Mage lore nostalgia please :).
I am more of a gameplay person.
It is why Gun Mage have always interests me as one of the unique Jobs a RPG can make.
Mages have always the standard of using staff, sword, or anything out of the ordinary as their focus for magic (such as a Orb, gems, spheres, Cards, and etc) but very few have tried to make a Mage that focus on the use of Guns.
I know FFX-2 made a Gun Mage but that was just a reskin Blue Mage for that game.
Oh lol, I wasn't getting that from the response sorry. To me MCH already feels magical ish but I'm sure you could greatly improve that aspect in a different job, so I guess you could do a lot more lol.
Wonder if you could get a neat gatling gun mage, some big honking chain gun like thing. XD... Not sure, obviously it probably shouldn't be just another pistol though. You were suggesting dual hand guns before right? I've read the first few pages but I haven't read the whole thread.
As for my idea of unique weapon with the dual shield mage tank, well that'd be one of the heavier hitting tanks with shield (not a giant hp pool) mechanics obviously :D. I'm imaging a sort of lock and loading of each shield too, loading it with magical potential and then utilizing it (such that you might see a scene where they smash one shield down onto an area starting to pump out minor quakes (bit geomancer like) but their shield blocking potential goes down, then they summon to them smashing the enemy in front, and again with both shields, where in they cast a spell that prepares them for a tank buster). Other weird thing could be an in combat mount, at the cost of damage and shield potential they ride one of their shields (for a short while, removing standard movement debuffs).
I mean it's fairly open concept, I just thought a dual wielding greatshield mage would be fairly unique.
As for the orbs to be honest it could just as well be utilized like a gun mage lol, I didn't really have a thought for their mechanics besides the concept of "energy containers" is your weapon. Magical chakrams sort of. More for the greatshield concept than the later but I always thought magical energy as a base level weapon a sort of neat concept.
I generally agree with your point that tanks are responsible job to do and not everyone enjoys being responsible in the video game, however when looking into statistics, the spread between jobs and classes is quite even for the active players.
https://ffxivcensus.com/2018-08/#popeu
https://i.imgur.com/S02GkmC.png
The distribution between each class is pretty much similar.
Warrior is being played by the same number of people like for example red mage or lancer.
There is a disproportion not because tank classes are not being played, but because there is like 3 tanks for the game counting for 1 568k players playing them and 9 DPS classes played by about 4420k players.
By following the knowledge on these statistics, i guess giving to us 1 healer and 1 tank class extra should affect queue times significantly.
Shield Mage tank is doable if the developers attempt it. Have you seen Luna from CLOSERS Online? She basic is that Shield Mage Tank you want....
https://i.ytimg.com/vi/RHtRPKoruVg/hqdefault.jpg
https://www.youtube.com/watch?v=65Kr-vTHjuk
Viking and Warrior (or Fighter) have been two very separate things in FF games... In the very few games Viking has appeared, namely 3 and Tactics A2...
Marauder might be loosely based on the FF3 Viking, but none of Warrior, given that it was more a berserker class and in the DS remake was given Provoke...
And in Tactics A2, Vikings while mostly melee fighters, get Mug style abilities (damage and steal) and Thunder magic...
When was the last time a WAR cast Thunder?
Gun blade sounds basic to me... like a tanky MCH. I would rather see something different like dancer... or just an unlimited BLU....Honestly, it's difficult. They do a great job with some things.. like AST or RDM.... and some things they botch so badly... BLU... (imo DRK current playstyle).... So hit or miss.definitely not another pet class....
We could always get a tank that dual wields shields. ;3 Be the wall.
SE has used up pretty much every classic FF job. They're going to have to start inventing new ones.
Lol! That's exactly the game I was thinking about when I first thought of the idea XD. Dual wielding shields.. Remember the enemy that was a wall, but turned out to be two dudes and four shields.. @_@.
Except I thought having a mage wield them might look neat and add to the open design for the team, like as I said two titan shields could actually be very large columns of stone ~! Also wielded by magic means you're open to some wild attacks and avoids stepping on Paladin's shield in the slightest. Sort of a elemental geomancer tank, knight, thing. :3
I will be satisfied as long as its a tank and a healer.
A big part of me though is ready for disappointment when they announce 2 new dps jobs again. Especially if they announce gunblade dps, and dancer as a support dps with heals on par with redmage.
I would like Geomancer, tbh. There's the common argument of "it's just the eastern version of CNJ/AST" but I don't think mechanically that it needs to behave the same. Lorewise, sure it's basically an AST. But that really only implies that the aethers are the same, not that their spells need to behave similarly. Visually, it could be a bell swinging CNJ as a DPS, but it could use more water or wind, rather than stone, and have aoe support spells (which would be the "AST" aspect of buffing your allies).
I don't think it's very likely with 5.0, but I can hope.
Posted before on this but mulling it over, I actually think we need more healers and more tanks. It might help a lot in terms of balancing out queues, rn they're super DPS heavy because of how many more DPS jobs there are.
Mentioned already about thinking a dark Physician job (could be titled after Chemist too since Alchemists are already crafters in FFXIV) tied to illness/injury and aether manipulation would be fun for healers. Currently we have 15 total jobs outside of Blue Mage. These include 3 tanks (only one fifth of total jobs!), 3 healers (same!), 4 melee DPS, 2 physical ranged DPS, 3 magic ranged DPS. That's 9 of 15, or 3/5 of all jobs as DPS. While magical melee DPS might be fun in concept, I think the need for more tanks and healers to even out queue is bigger. If three jobs were added it would come out to 18 total jobs and the distribution would be more even with 9 DPS and 9 total for healers and tanks.
With four proposed classes for tanks and healers only, like I said one as a morbid healer class imo would maintain balance in the sense that there are already dark DPS classes (I consider Black Mage and Dragoon, although Ninja might count too) and one dark Tank with Dark Knight. It also would stand out tonally among the healers. I think another possible healer class would be taking inspiration somewhat from Oracle and Seer classes to make a Cleric or Priest/Priestess class that has heavy lore involving the Twelve/using aetheric links tied to the Twelve for healing and occasional offense. Could do parallels with Beast Tribes and Primals for quests and examine lore some that way.
For tanks, I think Beserker could work as one. Tie into animal skins as per previous final fantasy titles and it might be fun to go with a theme of there being no actual difference between animals, Beast Tribes, and humanoid races. All of them draw from instincts, all will fight and kill for survival, all have base needs that require satisfaction to thrive. I think as a weapon either a club/mace or a warhammer would be pretty fitting while offering some crushing/piercing weapons instead of slashing/piercing. Another class I think as a kind of fun, very fast paced contrast would be something I'm tentatively calling a Warlord. Weapon type I think could differ a bit from other tanks in being very very dexterous, do a lot of damage but drains TP a lot. I think flails and/or meteor hammers (which since this is final fantasy OF COURSE oversized) would be the weapons. You basically look like your weapon is constantly spinning when you're at the ready in battle.
I say more tanks are needed but they need to be weapons that are not a "sword". I honestly blame fantasy genre for this because almost every single Main Character/Hero/Chosen One of a Prophecy is a person that acts as the Tank and use a Sword as their main weapon.
If they can just think outside the box and introduce Tanks that use other types of weapons, such as Greatshield, Hammer, and Mace/Shield, it would be a start to think of unique styles of Tanks.
Yup exactly! Right now all three are edged weapons, there's not enough crushing damage at this stage. I am a little uncertain about more full-shields given Paladins though personally. IRL they're super important, but Final Fantasy tends to do ridiculously huge weapons so I actually think some artistic license might be okay. If things were more realistic I'd be like BUCKLERS BUCKLERS BUCKLERS lol. The flail/meteor hammer stuff I know two hands are needed for the effect and for clubs/maces I think either it's gonna end up being like you said with shield similar to Paladin, oversized into a two-handed weapon, or dual-wielding. Just gotta have distinct silhouettes and play styles I think.
Hey Greatshield can be a very offensive weapon when used right. Just look at Luna from CLOSERS Online...
https://www.youtube.com/watch?v=OOZA1JgZAmo
Though it would be insane if they some how made a GreatShield Job a DPS Job instead of a Tank job.
Omg that video is so fun! XD Thank you for linking!
I get you now I think. The reason I was a bit ???? at first is because honestly I've been doing weapons/fighting research for writing, so I'm in a weird place between YEAAAAAAH FINAL FANTASY SCREW REALISM AND PHYSICS WE'RE GOIN' FULL RULE OF COOL WITH THIS versus like, weapons historians being all "this is why X is a stupid impractical weapon and you need to do things this way if you want anything to be accomplished" haha.
As a thanks for the cool vid/to show a bit of what I meant on the meteor hammer front, gonna link two short vids for you and anyone interested too!
This is how meteor hammers get used in real life, this is an exaggerated cinematic one from Kill Bill. #2 has a decent amount of very dramatic fake gore in case of squeamishness.
I'm just like WHAT IF IT WAS BIGGER THAN A MAN'S HEAD AND TANKS WIELDED IT AND SOMETIMES THEY ARE ON FIRE OR GLOWING???
Being frank? Unlimited BLU. But that's a little iffy.
Realistically?
We know the tank will be gunblade/soldier/judge, whatever you want to call it. The healer will either be GEO or DNC - DNC hype is at a peak right now, and GEO was heavily set up throughout the course of SB1.
This, more than anything.
Also, while I'm not sure whether people will like it or not, there's an option for Dancer and Geomancer to be aesthetically combined like Bard and Ranger or Thief and Ninja are. (Viking and Berserker too?)
One of the reasons Geomancer seems less likely is that it is currently set up to be an Astrologian/Conjurer counterpart, however Mog used dances through geomancy, and is the only real recognizable Dancer job character in the series, aside from maybe Penelo (and possibly whomever in XI too.)
Yet this also leans on "limited job" territory, as Mog learned his dances almost exactly like a Blue Mage, except by fighting in different environments instead of the enemies themselves. I do wonder if the fanbase reaction to Blue Mage and limited jobs has scared them off from going this route ever again though, with the possible exception of actually crazy jobs like Onion Knight, Mime, and Morpher.
I would like to see a Gunslinger Job sometime. Its probably my most favorite class/Weapon type, and I actually would cheer this job so much, it would fit into the physical range Job category (next to BRD and MCH).
And while I think about it, we do have one character ingame which is using double handed pistols... Nows just the hope to see it in 6.0 and also being an unlimited Job.
I'm gonna say it.
Keyblade Master.