I'm stuck in 85.0 as a gsm what can I use to push to 90? Preferably not to expensive to make :/ . My other question is after what is the max desynth lvl? 110.00 or 100.00?
Printable View
I'm stuck in 85.0 as a gsm what can I use to push to 90? Preferably not to expensive to make :/ . My other question is after what is the max desynth lvl? 110.00 or 100.00?
Well, if your question is, "will we be able to continue desynthing things in Heavensward," I think it's clear that yes, we can. If you're asking, "will there be new demimateria and an increase in desynth cap and new Careful Desynthesis items and so on in Heavensward," the answer isn't 100% certain, but I would be very surprised if it wasn't true. I'm expecting BC4s and FC4s. I'm expecting a new form of MCD. There will be new fish, and the new fish will have new things obtainable via desynth, even if just one new thing and it's a minion. Almost all new materials have been added to new fish - there are fish for Allagan Silk, Waterproof Cotton, Ferberite, Borax, IV materia, and so on.
There are two ways I feel that BC3s can go. Either there will be new, easier to obtain items that desynth into BC3s, like easy level i65+ crafts or i65+ vendor-bought items, or whatever. Or, there won't be. If there are new, easier to obtain items that desynth into BC3s, the price will drop, possibly tank. If there aren't, the price will go up, even if there aren't new recipes that use them because the glamour items are still desirable (and there are likely to be Primal i95 crafted items for the new classes from what I heard). Even if BC4s exist in 3.0, BC3s are likely to continue to be used. Many items that require BC3s require BC2s as well, and many that use BC2s also use BC1s. If many new items require BC3s, the price will spike upward even if there are new sources for it, but if there are plentiful new sources, the price will then plummet.
It's really hard to predict what's going to happen. Based on trends, I expect the price to spike upward just around 3.0's release even if nothing changes just because people will be buying them up in case they're required for things. After that, it depends on what the limiting factor is for new crafted gear. If it's easier to get the other items needed than the BC3s, and the gear is desirable (for use or vanity), price will keep going up. If the BC3-requiring items have another requirement that's harder to achieve, like if BC4s are required too and only drop from hard-to-obtain items, then the value of BC3s will drop since the demand will be limited by the supply of BC4s or whatever.
Personally, I currently have my BC3s up for higher than the market value. I think I'm going to either take all my BC3s off the market, or raise the price way above the market value. The former is great for watching the market in case of a massive spike in value, the latter is better if there's a massive but brief spike and the value plummets immediately after.
Also, for all we know, in HW, the i90 crafted items like Saurian Leather will be easily obtainable in some manner (maybe we will be able to send retainers out for it even?) making pre-existing crafted items that desynth to BC3s tank in expense, causing a drop in the price of BC3s. There are so many factors, it's hard to tell. I certainly didn't expect the value of FC3s, for instance, to tank hard when 2.4 came out. That was really surprising and probably ruined many people's economic engines (and then fueled others <_<).
So, on that note, what if we get something equivalent, a 6,000 gil Vendor item that desynths to BC3s? That will drop the value by 60-90% in about two days, if that long. If you ditch your stock of BC3s now, you protect yourself from that scenario, but if you hold on to them (or collect more), you could make a fortune if the price/need spikes instead.
Really, in the end, it all comes down to the question: how much do you like gambling? Hate gambling? Dump stock. Like gambling? Build stock. Neutral on the subject? Hold steady, watch the market, and capitalize however you can. (Of course, if you hate gambling, why are you desynthing in the first place...?)
Oh, oops, it looks like I accidentally removed that little detail from the OP (the desynth cap). I'll put that back. The cap is 110.00 per class, 350.00 total across all classes.
For 85+ GSM, I'd have to check current prices, which I can't do now. At one point, Garden Ponds were good, but I'm uncertain if that's still true. You really are best off desynthing r90 items at this point, even if your chances are only 40%. Gold Specs can be a good choice too, if the mats aren't too bad. I don't know - prices keep changing (they increased dungeon yields, lowered GC prices, and added Oaknots since the last time I mathed everything) and I don't always keep up.
Options for you:
- If you PvP, you can do Warwolf or Direwolf accessories. Warwolf will be 625 Wolf Marks (~1/0.75/0.5 per FL if you come in 1st/2nd/3rd), have a chance of dropping 1x BC3, you'd have a 77.5% chance to desynth, and they'd give about ~0.10 dSkill. Direwolf will be 1250 Wolf Marks (twice the price), have a chance of dropping 1-2x BC3s (~3x the yield of Warwolf), you'd have a 40% chance to desynth, and they'd give about ~0.50 dSkill. Up to you which is better, they're about the same as far as BC3 yield and dSkill are concerned when you factor in the fail rate difference. Let's see though...
(600/450/300 marks / 1 1st/2nd/3rd) * (1 attempt / 625 marks) * (0.1 dSkill / 1 success) * (0.775 success / 1 attempt) = 0.0744 dSkill per 1st, 0.0558 dSkill per 2nd, 0.0372 dSkill per 3rd
(600/450/300 marks / 1 1st/2nd/3rd) * (1 attempt / 1250 marks) * (0.5 dSkill / 1 success) * (0.4 success / 1 attempt) = 0.096 dSkill per 1st, 0.072 dSkill per 2nd, 0.048 dSkill per 3rd
Now, adding in HQ Bacon Broth and HQ Tinker's Calm:
(600/450/300 marks / 1 1st/2nd/3rd) * (1 attempt / 625 marks) * (0.1 dSkill / 1 success) * (0.925 success / 1 attempt) = 0.0888 dSkill per 1st, 0.0666 dSkill per 2nd, 0.0444 dSkill per 3rd
(600/450/300 marks / 1 1st/2nd/3rd) * (1 attempt / 1250 marks) * (0.5 dSkill / 1 success) * (0.55 success / 1 attempt) = 0.132 dSkill per 1st, 0.099 dSkill per 2nd, 0.066 dSkill per 3rd
Wow, that's a nice increase. If I were you, I'd probably go the PvP route. 10 games per skill point isn't bad, given it also gives you BC3s which are relatively valuable on my server. I'd use the Direwolf accessories, and I'd save up a large number of wolf marks and accessories, then use a single HQ Bacon Broth and a single HQ Tinker's Calm to break 20-30 accessories. 18 should be enough to get you from 85 to 90, assuming average luck. Of course, my math isn't taking into consideration the increase in success rate and decrease in experience caused by leveling, but they should more or less balance out in the short term.
- If you don't like PvP, check the price of Gold Spectacles these days. It's probably not low enough to be a good choice, but it might be. The Terminus Putty is probably the most expensive part. It's what, 10k each these days? If the specs are 24k each to make (I dunno really), you should be able to quad meld them for like, 1k more, for a total of 21k. That gives you a 60% desynth chance, increasable to 75% with HQ Tinker's Calm+Bacon Broth. 25k for a 75% chance at ~0.5 dSkill isn't bad. That's about ~67k per 1 dSkill, ignoring the cost of the Tinker's Calm/Bacon Broth (you should desynth a lot at once if you use those, so the cost should work out to be negligable when divided 20 times). Ignoring the Tinker's/Bacon, you get a cost of ~83k per 1 dSkill. This can also yield 1-2x BC3s, which is nice.
- Furnace Rings are another choice. How expensive are Aged Eyes of Fire on your server? Belah'dian Silver should be really cheap, and Aged Eyes of Fire should be worth 3k/0.2=~15k each, yielding a price of about 20k. But, you can't meld them, so that's like ~20k/0.4/0.5 = ~100k per 1 dSkill without Tinker's/Bacon, and ~72k per 1 dSkill with Tinker's/Bacon. If Eyes of Fire are cheaper though, or you have a stockpile of them from desynthing your own Aged Rings to level earlier, then this may be viable.
- I don't think Garden Ponds are going to be a good choice. They take 4x Terminus Putty. They were a decent choice back when FC3s were valuable, but they aren't.
- If you want to run dungeons for the items, T4 spam is probably your best bet. It takes ~5 minutes round trip and can yield 7 GSM-desynthable items. The first chest can drop 3 GSM desynthable items (DRG/MNK, SCH/WHM, WAR/PLD) out of 9, and the second can drop 4 GSM desynthable items (DRG/MNK, BRD/NIN, BLM/SMN, WHM/SCH) out of 9. If you're also a WVR desynther, WHM/SCH is a great choice because there are also 2 WVR-desynthable SCH/WHM items out of those 18. If you are also an ARM desynther, DRG/MNK is a great choice because there are also 2 ARM-desynthable DRG/MNK items out of those 18 (1 per chest in both cases).
So, if you run as WHM/SCH/MNK/DRG, need on your class's GSM desynth items and greed on other class's GSM desynth items, and assuming you have a 0.5 chance for the needs and a 0.15 chance for the greeds (some people don't wait for loot rolls or don't roll on non-Allagan mats), you'll get on average (0+0+0+0+0+0+0.15+0.15+0.5)/9=0.0889 desynthable items from the first chest and (0+0+0+0+0+0.15+0.15+0.15+0.5)=0.1055 desynthable from the second, giving a total of 0.194 items per run. Rounding that to 0.2 items per run, and counting it as 10 runs per hour (factoring in queue times and all), that's 2 desynth attempts per hour. Your success rate for these will be 40% without Bacon/Tinker's and 55% with Bacon/Tinker's, and you're getting ~0.5 dSkill per success, so that's (2 attempts / 1 hour) * (0.40[0.55] successes / 1 attempt) * (0.5 dSkill / 1 success) = 0.4 dSkill per hour without Bacon/Tinker's, and 0.55 dSkill per hour with Bacon/Tinker's. Plus, you can get BC3s from these and Allagan materials (Allagan Silk, Allagan Leather, Allagan Wootz Nuggets) from T4.
So there you go - what price do you consider better? (first number is without Bacon/Tinker's, second number is with)
- PvP - Direwolf Accessories (assuming 2nd place): ~13.89/10 games per dSkill (~0.072/0.099 dSkill per game)
- Crafting - Quad Melded Gold Specs: ~83,000/67,000 gil per dSkill
- Dungeons - T4: ~2.5/1.8 hours per dSkill (0.4/0.55 dSkill per hour)
EDIT: Upon further reflection, I have decided to refer to "HQ Tinker's Calm + HQ Bacon Broth" in the future as "Tinker's Bacon" for short.
Thanks for the answer!
Ah yeah, I didn't mean to imply they'd be removing Desynthesis. That'd be silly. I just feel like Desynthesis was an experiment in ARR, and it feels like they won't continue it. However, if they do continue it, then certainly they'll introduce an easier way to level through 80-110 with easy items, like from a vendor, to desynthesize. However they could just remove BC3's from such items.
So okay, in the end it is all about gambling with the future. I have to make this decision myself...oh well, I only have 5 BC3's left anyway. I ended up selling a bunch some time ago, but I was just curious what your take is on it and what the BC3 market has been like because I haven't been playing for a few months now. And yeah, at 110 GSM & LTW and 81 BSM Desynthesis skill, I'm well-acquainted with the gambling nature. ;_;
Anyway, I think your take on a rush happening at or near 3.0 is correct. I'll wait until then for selling those 5 and any others I happen to get. Thanks.
They didn't remove FC3s from wedding items when they added those to vendors. I don't expect them to do the same with any i70+ Battlecraft items added to vendors. They are trying to make older content more accessible when they can, so I don't see why they would change the desynth formulas. BC3s are the limiting factor in many items that will now be primarily glamour items - Bright Primal weapons and Wootz/Ebony weapons.
Of course, we don't know the ilvl/rlvl of "common" required level 51-60 items. "Common" required level 50 crafted items were r55. For all we know, there won't be level 60 "common" (read: made with easily obtainable materials) crafted items, only endgame items (r130+). They are keeping quiet about what ilvls/rlvls will be like in the expansion. Which is a good thing - it keeps the playing field more level, rather than favoring people who obsessively read interviews and promo material. Pre-crashing economies in anticipation of future content is a bad thing, imo.
Also, last I heard, they were thinking about introducing equipment with "Careful Desynthesis" on it. Maybe they really meant the medicine/food they've already released, but I'm holding out for some equipment too. I'm curious if they are going to raise the desynth caps high enough to let us desynth new endgame items with good chances (and old ones - i130 stuff with 110 skill would be horrible), or if they are going the route of more "Careful Desynthesis" items. Hopefully they'll do both, but we'll see!
In preparation for the expansion, I have an armory chest full of the i100 soldiery items. I've even started using Oils of Time on items I plan to desynth just so I could fit another one in my inventory <_< I have mostly accessories for GSM, but also belts for LTW. I'm trying to figure out of it's worth it to dump all of my soldiery on desynth fodder just before the end of 2.x since I expect soldiery (and the ability to trade it in for items) to be removed just like was done with Philo and Myth, or if I should hold on to it for a small boost to Law or Esoterics... I wonder if Poetics will go away too? They haven't done two tomestones at once yet before.
It's exactly because BC3 is the limiting factor that I'm guessing they would remove them from catchup items. I'm assuming that they would want you to have to go back and do old content for equipment from that era. That's what WoW would do with an expansion, but then again this game isn't always exactly like WoW, and because of Level Sync you can't just steamroll old content like in WoW, so maybe they'll be nice and let you get BC3 from catchup items after all.
Regardless, my educated guess is catchup items will be specially manipulated in such a way that your success chance is much higher than normal while yielding much higher skill gain than normal. Otherwise, they're going to have to add a lot of catchup items. Desynthesis works the way it does now to play with the ever-present excess of unwanted gear at max level, but when level 50 is a mere rest stop rather than the final destination where a ton of items gather, I don't think it'd be reasonable to ask people to level a desynthesis skill through 80-110, or even 70-110 for some, at the same rate as now.
As for Careful Desynthesis on gear, I think it'll be as uncommon as Increased Spiritbond Gain, or in other words there probably won't be a whole set for it but it also won't be too rare.
When it comes to tomestones, I predict that Soldiery will be scrapped immediately on, or 1 week after, 3.0 with Poetics taking its place, and whichever is the lower tier of Law/Esoterics will take Poetics's current place. Then 1 month from 3.0, which is when they plan to unlock the Alexander raid dungeon, they'll move to Law & Esoterics.
So I need confirmation about this: is it possible to get demimog materias and the other primal demimaterias from the current hard/extreme mode gear or is it an old content thing only?
Im asking because im between wasting a ton of money to get one now before they poof or if i should just wait and make it on my own.
Manikku not sure what you mean with old content, but the demimog demimateria and other primal demimaterias came from the primal battles items desynthesis, maybe is not very explicit on first post.
Demimog Demimateria are definitely obtained by desynthing the i75 Moogle equipment dropped from Thornmarch (Hard) (<-- aka story mode). However, no one has yet confirmed for me whether or not you can get Demimog Demimateria from desynthing the i100 Ribbons from Thornmarch (Extreme). I'm not a WVR desynther, and my wife (who is) doesn't run Ex Primals very often.
Keep in mind that yields are never 100%. You have about a 16% chance (extensive testing has not been conducted) of getting Demimog Demimateria. If you do get some, you may get 1x, 2x, or 3x.
I don't think I agree with this. Desynth experience gain doesn't really drop much as you level it, it's fairly consistent all the way based on relative rlvls. With enough careful desynthesis, you can level incredibly fast. The limiting factor, of course, is the materials to level with. If the expansion includes r100 desynthable items that are relatively cheaply obtainable, anyone could level from 80 to 110 super fast. Depending on what you're using, it could take as few as 1.2 successes to level Desynth. That's kinda crazy fast, in MMO terms. It only gets hard near the end due to the lack of desynth fodder of appropriate rlvl. They don't really need to invent new catch-up mechanics, they already exist.
What I mean is that if the catchup items are that high so that you do get a lot of skill, then your success chances would be abysmally low. However, now that I think about it I guess that would be okay because they'd be cheap items anyway. So I probably should have thought that through better, lol.
I consider a success rate of 30% to be totally acceptable. That's the chance of desynthing an item that is 20 rlvls higher than your dSkill if you have Careful Desynthesis +6 (via Tinker's Bacon). An item that much higher than your skill will give ~0.8 dSkill on a success. You can get 5 dSkill levels with, on average, 5/(0.8*0.3) = ~20 attempts. That's not very many attempts. For the next 5, it's 5/(0.7*0.375) = ~19 attempts. Then, 5/(0.6*0.45) = ~18.5 attempts. Then, 5/(0.5*0.55) = ~18 attempts. Then, 5/(0.4*0.65) = 19 attempts. And lastly, 5/(0.3*0.75) = 22 attempts. So, you can get from dSkill 80 to dSkill 110 by attempting to desynth just ~117 items. If they are vendor-purchasable, that's really nothing at all. Back when FC3s were really valuable, I would desynth that many in half an hour. Heck, you might even be able to get that many done in a single Tinker's Calm (10 minutes) if your inventory starts pretty clear. Note: without Tinker's Bacon, it would take 137 attempts instead of 117. To determine if Tinker's Bacon is worth it, consider how much 20 more attempts would cost. Is it more or less than Tinker's Bacon?
No other part of FFXIV is faster than catching up desynth, imo. The later levels get hard, but the built-in catch-up mechanisms are there and seem to me to be working great.
But, again, that's assuming there will be some vanity item that's rlvl 100 and purchasable. I guess we'll see in a few days!
30% is exactly what I was worried about and thought would be considered unacceptably low when you're just passing through level 50 as a new player, but I never worked out the math nor realized that a new player wouldn't be interested in the first place. So you're right; it's not so bad at all. Thanks for doing all the work for me, lol. Nice job.
Also, it was nice to see that I almost 100% accurately predicted how Tomestones would be handled! But...it's not like it was anything surprising. I'm sure you thought the same thing would happen.
Wanna make a separate new thread for Heavensward Desynthing?
I'd rather continue this one. I update the OP regularly, so it's not like people need to slog through all the posts to make comments or ask questions.
So, as stated in the OP, I've created a new spreadsheet to track items obtained via desynth in Heavensward. It'll help me support this guide and hopefully be more informative than the OP as far as what items yield what exactly. If anyone wants to help populate the spreadsheet, let me know.
The spreadsheet (still working on it) is here: https://docs.google.com/spreadsheets...gid=1349593587
Finally fished up all my lucis tokens last night and had 60 NQ clams.. was sitting around d89, so I figured I'd burn them for a good skill up, but didn't feel like making careful desynth items. My 66-76% chance ended in over a 50% fail rate. :( I hate gambling, but it seems I just can't let desynth go..
(Still not sure whether I want to burn all my sold/wod/etc items on desynth or GC seals once things come back up.. ughhh)
Okay! It's against forum rules to post your email or google account info here, so could you shoot me an email so I can add you as a collaborator? The spreadsheet has my contact info. (I'm not going to violate forum rules - the next time I get banned will probably be permanent <_<)
Yes you do. Let it all burn. Muahahahaha! Err, uhh, yeah. <_< Also, at least you could do something with your NQ clams. I have 98 just sitting around being useless :(
FYI for those attempting to access the spreadsheet - while coding the search functionality, I hit some kind of Google Sheets bug that is causing the sheet to repeatedly crash. I have a backup I'm working on now. I'll share it and swap the links when I'm done coding the search feature (in case I hit the bug again).
I have search filters for rlvl ranges and desynth class, and I've coded in a sort feature. I'm just hung up on the partial item name search... Google's filter() function really hates complex conditions :(
EDIT: Fixed! Thew new sheet is here.
http://puu.sh/iuCcN/83b4a5ba25.jpg
Just got a Savage Aim IV from desynthing True Ice Daggers. Lmao. o.O
Whoa, nice!
So, I could really use help with the database. There are a LOT of new items. I've added a user comments page that is publicly editable.
So far - you can get WVR desynthable items for 9k and GSM desynthable items for 11k that are both r115 from Coerthas vendors. I made it from 107 GSM to 116 GSM in about ten minutes. And then I made all the money back by selling the 11k rings for 20k each on the MB because I'm a terrible person <_< The rings give BC2s, not BC3s. They are a level 51 zero star recipe. It seems that they are considered to be r51 for the purposes of item drops, but r115 for the purposes of experience gain and desynth difficulty. I had a 50% chance with dSkill 115. It remains to be seen how items obtained via the new one star recipes will be treated.
The Agate Rings gave only Agates (and the occasional BC2) from desynthing them, interestingly, even though crafting them takes both 1x Agate and 1x Basilisk Whetstone. I'll post more info as I get it, but I won't be doing much desynthing right now since I have both RL work to do, weekend plans, a main story to finish, and a Machinist to level xD
Leveling Crafter classes is fast though - level 51.5 WVR after about 10 minutes of the level 45 leves. It's only 5 leves to get from 50-51. Leveling crafters will help with desynth.... now if only I actually chose to focus my specialties on my desynth classes xD
EDIT: To be clear, the value I will be using for "rlvl" for items over level 41 will be the level at which the item has a 50% chance of successful desynth. This means that you'll have to pay attention to more than rlvl to determine an item's Demimateria drops for level 51+ items, and you'll have to pay attention to more than the recipe's level to determine an item's rlvl for level 51+ items. The 0* level 51 items appear to be "rlvl 115," for instance. For the level listed for the recipe itself, I will now be using "clvl" instead, followed by 0 or more stars. So, c50 items are r50, c50* items are r55, c50** items are r70, c50*** items are r90, c50**** items are r110, and c51 items are r115.
This matters especially for c51+ DoH/DoL equipment. For instance, c53 DoH/DoL equipment is i85 and r125.
Ramuh gear confirmed for desynth as well despite not being mentioned in patch notes.
My results were much the same as yours:
Agathe Ring of Fending(ilv 115):
BCII(1)(3), Agate(1), Fire Crystal(1), Wind Crystal (1)
Almost always Agate and one crystal of each, with rarely 1 BCII, 3 BCII or a clear demi.
When combining GSM leveling and desynth it seems to be very economic to make your own agate rings and then desynth them.
On top of that of the very high return on the Agate it seems like an incredibly good item for reproducing and desynthing at a higher point in desynth levels, like the Aetheryte ring was.
It was mentioned in the patch notes I believe.
Hi Nya,
Info on my Desynths so far:
As a Weaver Desynth Level 103, I tried:
* Rainbow Robe of Casting HQ (iLevel 115) - with Quad Materia Meld I had a 40.xx% Chance of Success.
* Skill Up: +0.76!
* Battlecraft Demimateria II x 2
* Lightning Crystal
* Wind Crystal
* Holy Rainbow Cap of Casting HQ (iLevel 115) - with Quad Meld Materia I had a 41% Chance of Success (I got to 104 Skill on previous item).
* Skill Up: +0.54
* Rainbow Thread x 1
* Lightning Crystal
* Wind Crystal
Hope this helps.
Yeah, at Foundation when you get past the first couple story missions (Temple Leves). Also, when you can unlock Temple Leves, you can also unlock Collectable Synthesis. As far as I could tell before I got locked out for 24h by a login bug, Collectables are just like leves, but you only have one option per level per class, you have to make it yourself, you can do it an unlimited number of times (?), and it gives like 1/4th the exp of a leve (75k at level 51). For GSM, I had Agate Ring of Healing. I bought Agate Rings from the vendor for 11k, broke them down to get Agates (90% chance of getting Agates from them), and then re-crafted them into 75k exp items. The craft itself gave me 18k too, so I wound up getting 93k GSM exp (and ~0.3 GSM dSkill) per 11k spent. So, like, 100k for GSM 50-51 and GSM dskill 116-119. Not bad, imo.
Rock mussel (seafood lvl 55) desynth into hardsilver sand, low rate though. also while with 143 desynth in cul just 64% sucess rate
Whillom catfish (seafood lvl 52) into weak paralysing potion
So, Rock Mussel: 143 dSkill = 64% means 14/2.0=7 points above 50%, so they're r136? That doesn't sond right. Are you sure your dSkill wasn't 142 when you did that desynth?
So far:
c51 = r115
c52 = r120
c53 = r125
c54 = r130
c55 = r135
c56 = r140
c57 = r145
c58 = r150
r59 = r155
c60 = r160
Meh, I wanna verify this stuff, but my software token is still out of sync :( Anyone know how to fix that? (the passwords the token gives are invalid, and I can't remove the token because you can only do that once per 24h, and the token glitched and had to be reset right before this mess started)
Hi All,
More Desynth data:
As a Weaver Desynth Level 104.55, I tried:
* Auroral Tabard (Soldery Body Piece) (iLevel 110) - I had a 3X.xx% Chance of Success (forgot to write it down, sorry).
* Skill Up: +0.59
* Arachne Velveteen
* Lightning Cluster
* Wind Cluster
* Demon Robe of Healing (iLevel 120) (World of Darkness) - I had a 29.xx% Chance of Success.
* Skill Up: +0.49
* Cashmere Cloth HQ x 1
* Lightning Cluster
* Wind Cluster
* Demon Belt of Healing (iLevel 120) (World of Darkness) - I had a 29.xx% Chance of Success.
* Skill Up: +0.56
* Cashmere Cloth NQ x 1
* Lightning Cluster
* Wind Cluster
Hope this helps.
Collectibles are entirely different from levequests. Collectibles are special versions of gathered items or crafted items that you make or gather. Then turn them in similar to GC deliveries. You do this at a npc in revenants toll.
The temple leve npc is mentioned because you get the prequest for Collectibles from another npc standing in front of him.
These turn ins are repeatable indefinately.(no cap on how often you can do it in a day) Its currently probably the fastest method of leveling up if you get lucky with an easy to create/gather item. (the requested items change once per day)
They also dont cost a leve allowance.
Also I believe at higher levels you need collectible turn ins to generate scripts.
Yeah probably, as it still give me good desynth level and i write the report after the desynth so right now.. an ice faerie lvl 51 and 147.31 say 95.50%, bluecraw shrimp lvl 52 is 88%, albino octopus lvl 58 is 54%.
Edit: now rock mussel 76% at 150.15
Ice Faerie: 95.5 ::= 95.5-70=25.5/1.5=17, 147-17 = 130 dSkill for 70%, 130-10= 120 dSkill for 50%, Ice Faerie is r120.
Blueclaw shrimp 88% ::= 88-70=18/1.5=12, 147-12 = 135 dSkill for 70%, 135-10= 125 dSkill for 50%, Ice Faerie is r125.
Albino Octopus 54% ::= 54-50=4/2=2, 147-2 = 145 dSkill for 50%, Albino Octopus is r145.
Rock Muscle 76% ::= 70-6=6/1.5=4, 150-4=146-10 = 136 dSkill for 50%, Rock Muscle is r136.
Hmm.
According to xivdb, the item levels for fish are as follows: (and I'm going to start using f# for the level listed next to the fish in the fish guide, unless we find out that the levels in the Crafter Log (c#) match as far as rlvl goes)
- [f51] i120: Starflower, Icepick, Ice Faerie, Glacier Core, Skyworm
- [f52] i125: Fanged Clam, Whilom Catfish, Hotrod, Coerthan Crab, Lake Urchin, Blueclaw Shrimp, Sorcerer Fish
- [f53] i130: Seema Patrician, Three-lip Carp, Cloudfish, Sky Faerie, Whiteloom, Hedgemole Cricket, Grass Carp, Maiboi, Mahu Wai
- [f54] i133: Bubble Eye, Kissing Fish, Lava Crab, Scholar Sculpin, Ammonite, Dravanian Squeaker, Mitre Slug, Storm Core, Buoyant Oviform
- [f55] i136: Shipworm, Mogpom, Cloud Rider, Coerthan Puffer, Dragonhead, Rime Eater, Vanuhead, Rock Muscle, Aithon's Colt, Magma Tree, Sweetfish, Snowcaller, Mercy Staff, Bullfrog, Gigant Grouper, Marble Oscar, Tigerfish, Shadowwhisker, Granite Crab
- [f56] i139: Bullship, High Allagan Helmet, Ogre Horn Snail, Aether Eye, Noontide Oscar, Gobbie Mask, Cindersmith, Platinum Fish, Azysfish, Dravanian Bass, Manasail, Warmwater Bichir, Blue Medusa
- [f57] i142: Philosopher's Stone, Orn Butterfly, Autumn Leaf, Sky Sweeper, Cometoise, Brown Bolo, Hundred Fin, Magma Louse, Aetherchemical Compound,
- [f58] i145: Scorpionfly, Weston Bowfin, Pipira Pira, Star Faerie, Blood Skipper, Dragon's Soul, Crystalfin, Warballoon, Proto Hropken, Rudderfish, Mucous Minnow, Fountfish, Hospitalier Fish, Rockclimber, Letter Puffer, Albino Octopus
- [f59] i148: Battle Galley, Bomb Puffer, Moogle Spirit, Jewelled[sic] Jellyfish, Yalm Lobster, Oven Catfish, Winged Gurnard, Cherry Trout, Cobrafish, Oil Eel
- [f60] i150: Vampiric Tapestry, Hinterlands Perch, Unidentified Flying Biomass, Catkiller, Thaliak Caiman, Tupuxuara, Black Magefish, Tiny Axolotl, Thunderbolt Eel
- [f60*] i180: Berserker Betta, Spring Urchin, Stupendemys, Barreleye, Storm Chaser, Capelin, Euphotic Pirarucu, Lungfish, Loosetongue, Lavalord, Tornado Shark
(An aside, the Tornado Shark's description: "A shark capable of riding tornados to extreme altitudes. A stage performance written by a Lominsan playwright on the subject of a tornado shark attack was voted the worst play of all time by the Eorzean Theatrical Society.")
So far, just like before, it looks like ilvl == rlvl for fish. That's at least true from the i120 (f51) fish to the i145 (f58) fish, from what Zorlinta says (thanks for the data, Zorlinta!) I'll put logical flvls next to the fish. I guess we'll see when someone catches a 60* fish if the rlvl is really r180? It really does seem like crafter and gatherer rlvls are not the same. r120 being the lowest for the fish is kinda annoying because the highest rlvl of fish from 2.x is r80, and all of those fish are super rare. So, going from dSkill 90 to dSkill 110 for CUL desynth looks like it'll be a pain still. From what I've seen, the only logical way to do it is to use the level 45 crafter/gatherer leves to farm Better Crowned Pies to bridge the gap, and then start on the r120 fish as soon as is feasible. Or, be crazy and start at dSkill 90 with Tinker's Bacon up, which would give you a 0+15% chance to desynth an r120 fish.
Anyone find any CUL desynthable non-fish yet? There do not appear to be any this patch, like the Crowned Pies or Better Crowned Pies.
What's odd about this is the last set of fish are i180, but the last set of crafted gear is i160. i180 is the ilvl of the upgraded Law Tomestone gear. Does this mean there are no 60* fish (only 60**), or that the fish are actually r160 (despite being i180), or the i160 crafted gear is r180? Guess we'll find out?
Oh, and according to Lodestone, there is no new demimateria, and few post-50 items use any Demimateria at all. The only post-50 items that use FC3s are the new Primal furnishings from the two new Primals (the Extreme versions). The only post-50 items that use FC2s are the new Hard Mode Primal Furnishings, two music boxes, and a new chandelier. Nothing else is used, post-50. The only new items that use BC3s are the new level 50 Bright Primal and Wootz weapons for the three new classes. I suspect we'll see IVs when they let us desynth the Law gear, or gear from post-60 dungeons that aren't out yet (all dungeon gear is currently desynthable, contrary to what they said when they told us token Artisan gear isn't desynthable because "new gear is never desynthable"... Also, btw, those items are *still* not desynthable!)
There are also no new seeds, and only a single gardening-obtained item is used in any post-50 items (Glazenuts are used for three new c60* crafted minions).
I'm lagging way behind with levels because I keep trying to do everything, and I was locked out for most of the weekend. Could a crafter who's making items whose recipes are listed as being level 54+ please let me know what their desynth chance is on the items they can make? Like, let me know: Level listed next to the recipe (NOT required level to equip), your dSkill, and your success rate BEFORE desynthing (if you desynth it). Any value over 0% would be really helpful for figuring out how the rlvls scale with the recipes, you don't have to actually desynth the item!
I will see if I can make some 54+ GSM items soon.
Still need to a level more in mining, as it seems for Hard Silver etc a 56 miner is required to gather.
With crafted limited due to gathered resources, and gathering limited due to flying/MSQ unlock requirements its take quite some time to be able to craft higher level items atm.
Edit: seems like it might be a while yet before I can. The hardsilver I need is mined in the Hinterlands, and I've no idea when I can unlock that zone.
"dSkill 115???-145???: Mythrite Needle (r125???) [30% - 85%] (FC???) (buy from vendor in ??? for 8,886 gil) (VERIFICATION NEEDED)"
Verified to work. I just leveled up from ~130-141 using this. It was less than 0.1 per desynth at 141.
"dSkill 115???-145???: Wyvernskin Belt of ... (r125???) [30% - 85%] (BC???) (buy from vendor in ??? for 9,900 gil) (VERIFICATION NEEDED)"
Verified to work. Same as above.
"dSkill 115???-145???: Holy Rainbow Scarf of Scouting (r125???) [30% - 85%] (BC???) (buy from vendor in ??? for 9,355 gil) (VERIFICATION NEEDED)"
Verified to work. Same as above.
I did a LOT of desynthisizing today.
Thank you for your guide. It has been very helpful to me the past few months.
Right now I'm 165 in Weaver desynth. I've taken advantage of the market during the first days of the expansion and I've made a ton of money, but I'm worried that the skill won't be as useful as it was before Heavensward.
Would you like me to list yields from gear?
What should I contribute?
I love this post and I have it favorited.
Keep updating it, you rock!!
Possible yields, desynth % @ the desynth level you were at. Likelyness of each yield happening, if you have desynth enough of the item to get an idea.
Hardsilver Monocle of Healing (i133, lvl 54 GSM recipe): at 125.87 = 34% chance to desynth.
Hardsilver Earrings of Healing (i133, lvl 55 GSM recipe): at 125.87 = 28.5% chance to desynth.
Dragon Fang Earrings (i120, lvl 56 GSM recipe): at 125.87 = 24% chance to desynth.