Originally Posted by
Colt47
The intent of the game is to let people play multiple different roles on the same character, so it's not like a lot of other games where you got lots of flex in one job. The polar opposite of this would be something like Path to Exile or World of Warcraft, where each job is unique and mastery of that singular job is paramount. I like those kinds of games but no way is FFXIV anything like them in that regard. That and over the years it seems there is a portion of the player base that mistakes nuance for an allowance of error that is irreconcilable without third party assistance and tools to rectify. There is no player agency in the selection of talents or skills with each job: Each job has a specific set of talents, skills, and power ups set by the designers. Thus, if a job is difficult to first understand or to return to, it needs more work. This is not to say there will never be challenge in learning such roles, but DRK and SMN from Shadowbringers were two such jobs that required a lot of dedication to manage. "Dedication to manage" being the gentlest terms I personally can muster on the subject.