Good for you, and you felt the need to post a useless comment?? cool story bro.
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Remove all recast bonuses, Dmg/critical bonuses to combo spells and just give them a DoT or status effect bonus.
Turn Burst into a regular magic spell
Add Manafont 15min for 15secs.
This is an example. If you want a nice 15min ability then balance the rest of the job out.
So after reading this thread...apparently thundara and thundaga do laughable dmg, since burst supposedly does laughable dmg. So what good are you blms? You have no good dmg and your abilities take too much effort. Never inviting blm again, they do laughable dmg. Have fun LFGing for 2 hours.
I like how OP left out key text about burst.
As if BLM needs to be more powerful.
Thunder: 400+ damage
Thundara: 800+ damage (over 1k damage with excrucitate)
Thundaga: 1.5k+ damage possibility with excruciate(sp?).
Burst: Possibility of 1.7k+ damage with low HP and excruciate.
Thunder -> Thundara can be cast every 15 seconds.
If you aren't geared poorly and know how to use your abilities on BLM it's incredibly powerful. It also has the benefit of being a ranged job. So if you aren't special in the head you can basically stand still out of harms way and dish out huge amounts of damage in a short period of time. Never mind the fact that if magic is resisted damage still happens. I have had thundara get resisted and still do 500 damage...lol
There's a reason why BLM gets used so much right now. derp.
>_>;
All the 15 min abilities aren't really that over powered and why would you expect blm to be? Might Strikes and hundred fists are both very underwhelming given they last like 15 sec.
You get extra bust damage with burst that seems pretty good to me and I have blm leveled too.
Burst does laughable damage for it's cool-down, Thunder and Thundara are base abilities and are fine as they are. There is no reason for a BLM to use Burst other than to see pretty effects. He might as well continue his Thunder -> Thundara combo, lest waste his time throwing out a Burst. Don't get me wrong; I love Burst's synergy with Convert. It's a great function, but just lacks in its usefulness
Are we talking about damage on Star Marmots or something?
This definitely isn't the damage output for any Black Mages I know on Ifrit for example. With double melded gear Black Mages pump out around 200~ Thunder's, 400~ Thundara's and 800~1k Thundaga's, but to use Burst's full capabilities, it requires converting; this, then requires that your WHM doesn't heal you, and you don't get hit via an AoE or Eruptions in the middle of the fight. It's VERY situational and does not seem to have much use in larger fights.
Talking about Garuda. Ifrit can take similar damage. Chimera takes a bit less but still a huge ammount.
Quit trying to downplay my post, which cripples yours, with star marmots. Everyone knows you can hit those for max damage. Noob.
Convert can be used in many situations so long as you think before you convert. I have more problems making WHM's NOT heal me after a convert. LOL
I have heard of a joke... >_> that's why I replied with a joke.
Sheesh, way to assume I took your joke seriously and then take my joke seriously.
:( Try to make friends and give proper information and look what happens.
D'awww <3
Onto topic. I've never seen a BLM deal that amount of damage on Ifrit. Even those who are double/triple melded.
I also hear through the rumour mill that INT/MAcc is the only worthwhile route because MAtk and CritRate are broken. Though I have no clarification on this, I would like to find out the truth.