Originally Posted by
Halfgeeek
It's because of this:
Enrage mechanics exist to be a barrier on skill, or group performance.
If healers had a complex DPS kit, during the prog or early phase, the vast majority of healer players will not be able to perform well in their DPS checks, with their focus undoubtedly shifted to healing & saving allies from their mistake. This we both understand.
Most grps would fail the prog and it would very likely be the fault of those avg healer players.
But devs want a higher clear rate. They would have to lower the enrage barrier to compensate for healers under-performing.
What is the outcome of that? If you think it through, with the pov that devs view the pressures placed on healers as already being "enough".
That's why personally, I think 1 out of the 4 healers, being SGE as its new, should have been devoted to a complex DPS healer job by the devs, to cater to players who seek that, while the other 3 healers remain "viable and fun" for the masses who play healers. Rather than having all 4 healers with a complex DPS kit and then changing their entire encounter balance around the lowest common denominator.